CHOU-JIKUU YOUSAI MACROSS [超時空要塞マクロス] - NES/FAMICOM - STAGES 1-4 WALKTHROUGH
it's very fitting that one of the earliest anime licenses to grace the Famicom was Choujikuu Yousai Macross, also known as Super Dimension Fortress Macross.
This game was also a hint of things to come as it signified the first partnership between Namco and Bandai which became one company in 2005. Namco, by now an experienced Famicom developer, designed and created the game for Bandai, the owner to the rights of several successful anime licenses, to publish.
The game itself does not reflect the complexity of the Macross story, or the outstanding quality of the series' animation. Instead, it's a rather simple side scrolling shooter with little variation in enemy formation or scenery. Upon completing the three-stage mission, the game repeats itself at a higher level of difficulty. All three modes of the VF-1 Valkyrie are available to the player, but one mode is far more favorable to the player's survival than the others, so it's unlikely that a player will transform the Valkyrie much throughout play.
Your Valkyrie Fighter can assume three different forms, each with their own strengths a weaknesses. In general, the Gerwalk mode is the most balanced in terms of offense, defense, and speed. The fact that the Battroid can fire to the left works for you and against you at the same time. While you might actually wish to fire at an enemy behind you, more often than not, you will end up firing in the wrong direction when all you mean to do is retreat. Because of this, Gerwalk mode, which does not suffer from that problem, is recommended. Fighter mode should only be used if you wish to advance the game along quickly. Even though it is very thin and harder for the enemies to hit, it moves very slowly across the screen, making it difficult to dodge those attacks which are likely to strike.