CHRIS SEAVOR | Rare's Development Process - Blast Processing

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Published on ● Video Link: https://www.youtube.com/watch?v=Y6LzneUUhJ4



Duration: 3:11
5,508 views
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Conker's Bad Fur Day - Nintendo 64 (2001)

How did Rare churn out so many classics during their heyday? Insiders like Chris Seavor have dropped some hints about 'old-school' development processes at Rare.

'Seavor’s stumble: How a developer of Conker’s Bad Fur Day used creative freedom to make Parashoot Stan', Dave Tach - http://www.polygon.com/2012/12/10/3735612/seavors-stumble-how-a-developer-of-conkers-bad-fur-day-used-creative

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Voiceover and Editing: Nick Barkl







Tags:
Video Games
Gaming
Retro Games
Gaming History
Barkl
Blast Processing
Rare
Rareware
Chris Searvor
Conker
Bad Fur Day
Live and Reloaded
Project Spark
Goldeneye
Banjo Kazooie
Banjo Tooie
Killer Instinct
Donkey Kong Country
Iterative development



Other Statistics

Conker's Bad Fur Day Statistics For Blast Processing

At present, Blast Processing has 5,508 views spread across 1 video for Conker's Bad Fur Day, and less than an hour worth of Conker's Bad Fur Day videos were uploaded to his channel. This is less than 0.37% of the total video content that Blast Processing has uploaded to YouTube.