CHRIS SEAVOR | Rare's Development Process - Blast Processing
Conker's Bad Fur Day - Nintendo 64 (2001)
How did Rare churn out so many classics during their heyday? Insiders like Chris Seavor have dropped some hints about 'old-school' development processes at Rare.
'Seavor’s stumble: How a developer of Conker’s Bad Fur Day used creative freedom to make Parashoot Stan', Dave Tach - http://www.polygon.com/2012/12/10/3735612/seavors-stumble-how-a-developer-of-conkers-bad-fur-day-used-creative
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