Cities Skylines: Tips Industry | #7

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Cities: Skylines
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Thanks For all The likes and Subs! This is Episode #7 Of Cities Skylines Tips! Industries are hard!


Cities: Skylines is a city-building game by the Finnish game developer Colossal Order and published and released by

Paradox Interactive on March 10, 2015 for Windows, OS X and Linux.Video game journalists perceived it as a competitor

to 2013 city-building game SimCity. Skylines is available via digital distribution service Steam.

Cities: Skylines focuses on city-building simulation through urban planning. Players control zoning, road placement,

taxation, public services, and public transportation of an area. Gameplay is open-ended, touted as "endless sandbox

gameplay across massive maps." Player-determined civic policies can affect the development of the entire city or

individual districts thereof.

Roads can be built straight or free-form and the grid used for zoning adapts to road shape; cities need not follow a

grid plan. Roads of varying widths (up to major freeways) accommodate different traffic volumes, and variant road

types (for example roads lined with trees) offer reduced noise pollution or increased property values in the

surrounding area at an increased cost to the player.

Modding, via the addition of user-generated content such as buildings or vehicles, is to be supported in Skylines;

the creation of an active content-generating community is an explicit design goal. This content will be available for

download from the Steam Workshop.

Finnish developer Colossal Order had wanted to create a game with a broader scope than its transportation-focused

Cities in Motion games for some time, but could not initially secure funding from publisher Paradox

Interactive.Cities: Skylines was announced by Paradox on August 14, 2014 at Gamescom while in the alpha stage of

development. The announcement trailer emphasized that players could "build [their] dream city," "mod and share

online" and "play offline"—the third feature was interpreted by journalists as a jab at SimCity, which initially

required an Internet connection during play. Skylines uses an adapted Unity engine with official support for

modification. In early September 2014, a release between the first and second quarters of 2015 was estimated;

Colossal Order expects to continue development on Skylines after its initial release.[8] On February 10, 2015, a

trailer announced the release date as March 10.







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