Civ 5 Mongolia No Quitter Group What a Sad Thing

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Sid Meier's Civilization V
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Civ5 is Highly Modded and played in the No Quitter steam group. Feel free to join the group, join games, and try the mods yourself. We are always looking for new players!
-- -- https://steamcommunity.com/groups/NQCivilization -- --

LEK Mod -- --How to install or look up almost anything regarding the mod -- -- https://docs.google.com/document/d/18tsjg2C1wKA7I41GktDRr6R83eUrhn4FHi9EUEtpKvI/edit -- --

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Mongolia - Genghis Khan
Ability: Mongol Terror - Gain a +30% Combat Bonus in combat with City-States and their Units. Mounted and Armored Units receive +1 additional Movement. Upon the discovery of Chivalry, cities yield an additional +1 Food from all Horse resources. Reveal an additional Horse resource tile within the borders of every current Mongol city. (These Horses will not spawn over existing resources or features (such as forests, mountains, or Natural Wonders), but may spawn on Hills if necessary.)

Great Person: Khan - Replaces the Great General. In addition to the typical traits, the Khan may move further (5 Movement vs. 4) and greatly improves the healing capabilities of adjacent Fortified Units by an additional +15 HP. (Note that this healing bonus will not apply to Units stationed on the same tile as the Khan.)

Unit: Keshik - Replaces the Knight. A Ranged Mounted Unit with 17 Strength (from 15) and 17 Ranged Strength (from 16). May move after combat and receives no penalty in combat with Cities. Arrives trained with Great Generals I (this Unit will boost progress towards Great Generals through combat more than normal) and Quick Study (+50% XP earned through combat). Keeps abilities on upgrade.
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