CIV 5 tier list

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This vid shares the latest CIV 5 tier list.

i. Top-tier civilizations in Civ 5 can vary depending on the victory type you're aiming for, your playstyle, and the expansions you have installed. However, some civilizations consistently rank high due to their powerful unique abilities and well-rounded bonuses. Here are a few of the top contenders:

**Domination Victory:**

* **Germany (Bismarck):** Their unique ability, Production Powerhouse, grants extra production to cities with a Factory, making them a powerhouse in the late game. Their unique unit, the U-boat, is a potent naval unit that can cripple enemy trade routes and fleets.

* **Rome (Caesar):* Their Legions are strong early-game infantry with a bonus against ranged units, perfect for conquering your neighbors. Their ability, The Roman Legacy, provides culture and tourism bonuses from buildings, helping you snowball into a cultural powerhouse later.

* **Zulu (Shaka):* Their Impis are brutal warrior units with a bonus against wounded enemies, making them snowball through early wars. Their ability, IziZulu, grants bonus combat experience to all units, further bolstering their military might.

**Science Victory:**

* **Korea (Sejong):* Their unique ability, Seowon, grants bonus science from specialists in cities with a Science Building. This, combined with their unique unit, the Hwacha, a powerful ranged unit, makes them a dominant science civ.

* **Babylon (Nebuchadnezzar II):* Their ability, Libraries of Learning, grants free Great Scientists when building Libraries, giving them a huge head start in the science race. Their unique unit, the Nebuchadnezzar's Archer, is a strong ranged unit that can ignore city walls.

* **Austria (Maria Theresa):* Their ability, Double Double Production, grants bonus production when working Great People tiles. This, combined with their unique unit, the Hofburg Guard, a strong defender that can heal adjacent units, makes them a well-rounded civ that excels in both science and culture.

**Culture Victory:**

* **France (Louis XIV):* Their ability, The Sun King, grants bonus culture and tourism from Chateaus, making them a cultural powerhouse. Their unique unit, the Musketeer, is a strong ranged unit that can fight adjacent to other Musketeers for extra power.

* **Brazil (Pedro II):* Their ability, Carnaval, grants bonus Great Artist points from rainforest tiles and bonus culture from Great Works of Art. Their unique unit, the Man-o'-War, is a strong naval unit that can bombard enemy cities from afar.

* **Siam (Ramkhamhaeng):* Their ability, Suay Suay Luk Thung, grants bonus culture and happiness from Happiness buildings. Their unique unit, the Naphant Elephant, is a strong unit that can trample over enemy units.

These are just a few examples, and the "best" civilization ultimately depends on your individual preferences and the specific game you're playing. Experiment with different civs and find one that suits your playstyle!

ii. Some civilizations in Civilization 5 that are often considered lower-tier competitive picks include:

**Venice:** Due to its inability to build new cities, Venice struggles unless played by highly skilled or deceptive players. It lacks versatility and reliable ways to generate science and culture. However, its immense gold income can enable spectacular diplomacy leveraging.

**India:** India's bonuses often arrive too late, and don't synergize strongly enough to reward peaceful growth. However, skilled India players excelling at city spam can wield its unique Mughal Fort improvement for a powerful late domination campaign.

**Denmark:** Denmark's coastal raiding bonuses rarely impact the game meaningfully enough. And its Berserker unit lacks robust long-term viability. Still, crafty Denmark players can snowball surprise amphibious attacks leveraging Denmark's naval mobility.

**Polynesia:** Polynesia's bonuses incentivize embarking over oceans. But this rarely offsets the consistency of focused, unadventurous mainland growth. Regardless, opportunistic Polynesia players can capitalize on its exploration-rewarding traits.

**Portugal:** Portugal simply doesn't receive impactful enough rewards for its colonization and trade-based bonuses. However, Portugal does scale better on certain ocean-heavy maps. And its unique trade units have curious utility when used cunningly.

The most adept players can amplify the potential of even lower-ranked civilizations via shrewd strategy and advanced tactics. But overall, these civilizations usually pose more of an uphill challenge against top-tier opponents.