Civilian Sawmill for Doom (DOOM II WAD) - Gameplay (w/ commentary)
SailorScout's TeamFortress map ported to Doom by its creator, which is honestly really interesting, as the whole point was for civilians to capture the heavy weapons guys' flag. Considering that Doom has no classes or TF stuff, changes were made to accomodate; blue team spawns in a small room outside the main map containing a chainsaw, chaingun, rocket launcher, megasphere and armor to keep the vibe of the HWGuy while the Doomguy's speed is retained. Red team starts with a single bullet in their pistol due to a flaw in the DOSDoom DeHackEd implementation to prevent the civilians from starting with only their fist. Additionally, the HWGuys can go capture the civilians' flag, and there's a berserk pack in a newly-added exit room since there's no way to award a Quad Damage without ACS. Can only do so much with this, I guess.