Civilization VI - Let's Play as Russia #1 (Deity)

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Published on ● Video Link: https://www.youtube.com/watch?v=Z5V9-Ly6MFA



Sid Meier's Civilization VI
Game:
Category:
Let's Play
Duration: 34:02
190 views
3


Welcome to Let's Play Civilization VI as Russia on Deity
Today were trying to play a religious game... which is very difficult indeed on Deity.

To avoid this blowing up in my face, which it still might, I have made sure that I have a religion and I have a decent start. I don't want a repeat of my Australia tundra start (well actually I do want that start because it would be amazing as Russia thanks to their tundra bonuses).

Anyways guys were playing for a religious victory, on a continents map, Deity difficulty, Standard map size. As always I will try to provide the best commentary about all my moves and the reasons behind them.

Russia's Unique abilities, Unit and Structure.

Russia's Unique Ability:
Mother Russia - Extra tiles when founding new cities, +1 faith and +1 production from tundra.

Peters's Unique ability:
The Grand Embassy - Earn extra Science and Culture from civilizations more advanced than Russia (+1 per 3 Techs/Civics ahead)

Russia's Unique Unit:
Cossack - Replaced Cavalry, +5 combat straight over cavalry (67 vs. 62). Gains + 5 combat straight when fighting in or adjacent to Russia's territory. Can move after attacking if combat points remain.

Russia's Unique District:
Lavra - Russian unique district, replaces holy site. Costs half as much to build as a Holy site, + 2 great prophet points, + 1 great writer, + 1 great artist points, + 1 great musician.
Also expands city borders by one hex when a great person is expended in the city.
(Normal + 1 great prophet points.)


Playlist for the entire series:
http://bit.ly/2tDS13x

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Tags:
Civilization VI
Civ 6
Let's Play
Turn Based Strategy
Deity Difficulty
Russia
Peter



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