Class Of Heroes 2G (RE) - P24 ~ Ancient Labyrinth F3 & Red Dragon Boss Kagutsuchi (RS)
Red Dragon Boss Kagutsuchi... A powerful red dragon, despite it's lvl it still hits very hard... magic barrier helped a lot in this fight to absorb some of the high damage attacks but it will still be able to break through and do high damage to members on occasion.
Steph is the only one in the party that doesn't require any equipment to get to the boss since she has hover. Ancient Labyrinth F3 requires 1 of these equipment/gear on all or most of the party members: feather boots, sprite wings, stilts or angelic cuffs. (on any party member that is a race that walks on ground potentially none need it if they are all of a race of either gnomes/fairy's/celestia with innate flying/hover/float (any of the race other than those 3 tho will need the equipment which is imbued with innate non-magically float to get to and fight the boss. magic buffs will not help the party here as there are deep water tiles and anti-magic floors sometimes before or on the deep water tiles themselves.... an area nearby with deep water and a treasure chest is the only warning you get before the boss which is further down. the south area, where the boss actually is, is surrounded by all deep water/anti-magic tiles (cept for the ground area he's on). the deep water (is insta-death if you fall into it while party members are magically floating (anti-magic removes any magic effects on all party members. but not gear with innate float/hover/flying or a race with the innate ability to hover/float/fly. a party won't be able to see the deep water/anti magic tiles before the boss as there is a closed door blocking line of sight right in front of the deep water/anti-magic tiles so you won't know til you walk through: directly into it (if you do that with none of those above gear mentioned equipped or no innate hover/flier race characters it's insta-death by drowning for those party members) that door when opened leads directly to deep water/anti-magic which is surrounds the boss completely no way around it with magic anyways. so equip that specified gear or use the specified races (gnomes/fairy's celestria) or drown. the anti-magic tiles mixed with the deep water will be sure to remove any magic float and magic buffs or enhancements making sure the party will be at a disadvantage at the start of the battle against the boss. the boss is on the only tile that is land and doesn't have anti-magic/etc ...so... to bypass the deep water/anti-magic tiles, party members need stilts, feather boots, or sprite wing or angelic cuffs which can be bought in trading posts or sometimes other schools in the stores or crafted ...any one of those or they need to be of a race that natural ability of flies/hovers (like celestrians, sprites, gnomes)
feather boots (if you buy the recipe) can be crafted from:
Harpy wing (I think I remember seeing harpies in witch's forest... but not sure if they drop such tho and not sure the recipe either)
crude skin 10 (made from thin skin x10 or shell dust x5 and wood junk x5)
stilts you can buy in some trading posts
Sprite wing (if you bought the recipe) can be crafted from:
trees' blessing (not sure what drops this... but I vaguely recall getting a drop from some monster sounds like a forest monster but not at all sure if that forest part is accurate)
toughstone 1
and silver 1 (made from silver powder x3)
angelic cuffs cost quite a bit of money... and can probably be crafted as well
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