Classic Consoles on VGA Monitors
Your average CRT VGA monitor is a higher quality device than your average consumer-grade CRT, but most aren’t compatible with classic game consoles. These quality monitors can still be found for really cheap, so this video will show you how to use a few devices to allow compatibility...and make them look exactly like a high quality RGB monitor!
If you like this video, please consider signing up as a supporter, or leaving a "tip": https://www.retrorgb.com/support.html
RetroTINK Products: https://www.retrorgb.com/retrotink2x.html
OSSC: https://www.retrorgb.com/ossc.html
Retro Scaler A1: https://irkenlabs.com/store/products
GBS Control: https://github.com/ramapcsx2/gbs-control
Time Sleuth: https://www.retrorgb.com/time-sleuth-lag-tester-review.html
Zero-lag HDMI to VGA Converter used in this video: https://amzn.to/2BYLDZv
One of the main focuses of this video was how artificial horizontal scanlines affect the image. It was interesting to see how adding them to 480p signals on a CRT were incredibly accurate to a 240p look, regardless of tube type. Alternatively, it showed how adding horizontal scanlines to a signal displayed on a flat panel, isn't an accurate representation of the look on either type of CRT. I'd definitely like to explore this further in future videos: https://cdn.retrorgb.com/wp-content/uploads/2020/07/04100739/Scanline-Comparison-scaled.jpg
All equipment used to shoot this video can be found here: https://www.amazon.com/shop/retrorgb
00:00 Intro
01:19 Setup
01:43 Original 240p
01:59 OSSC
03:37 RetroTINK
04:01 GBS Control
04:37 VGA Monitor
06:32 Composite Video
06:53 N64
07:17 480i deinterlacing
07:45 Retro Scaler A1
09:11 SMS 3D
09:29 Light Guns
10:20 Fast Resolution Switching
10:42 Other Uses / Conclusion
#rgbonvga, #240ponVGA, #retrotink, #ossc, #retroscalera1
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