Classic Doom 3 ('Hurt Me Plenty' Playthrough): E1M5 - Phobos Labs
This was one of the moments where I'd have quit; E1M5 is my all-time favourite FPS map, and if this mod had somehow fucked up the atmosphere, the playthrough would have been cancelled.
Well ok, that's a lie. But I wouldn't have been very happy playing the level.
However, that wasn't the case, so we're all happy. Good.
Venturing through this area proved to be somewhat troublesome; the zombies seemed to have been saving up a potential bag of aggression, and really let fly with the attacks... except for the 8 shotgun guys who were blown up before they could even get a focus on me.
Shortly after that was a bullshit case of collision-detection fail, and I was held up by an invisible wall between two Imps. I won't ruin the details, but it was one hell of a moment.
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