Clock Tower 3 - Part 1
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Clock Tower 3 (クロックタワー3) is a 2002 survival horror video game for the PlayStation 2 co-developed by Capcom Production Studio 3 and Sunsoft, and published by Capcom. The game is the fourth installment in the Clock Tower series. It is the first game in the series to incorporate direct control over the protagonist, as opposed to the point-and-click adventure gameplay used in the previous games. Clock Tower 3 is also the first game in the series not to feature multiple endings. In terms of the plot and characters, as with Clock Tower II: The Struggle Within, Clock Tower 3 has very little to do with the original Clock Tower games.
Developer(s): Capcom Production Studio 3, Sunsoft
Publisher(s): Capcom
Director(s): Kinji Fukasaku, Tomoshi Sadamoto (Game director)
Producer(s): Tatsuya Minami
Artist(s): Keita Amemiya
Writer(s): Noboru Sugimura, Hiromichi Nakamoto, Yosuke Hirano
Composer(s): Nobuo Uematsu
Series: Clock Tower
Platform(s): PlayStation 2
Release date(s): (JP) December 12 2002, (NA) March 18, 2003, (EU) June 25, 2003
Genre(s): Survival horror
Language: English
Played on PCSX2
Players assume the role of fourteen-year-old school girl Alyssa Hamilton. Progress through the game focuses on finding items to unlock new areas, solving puzzles, and fleeing and hiding from enemies ("Subordinates"). Eventually, each Subordinate must be defeated in battle. Throughout each level, the player also encounters the spirits of innocent people slain by the Subordinates. These spirits will attack Alyssa if she approaches them. In order to pacify them, an item of sentimental value must be found and returned to the spirit's corpse.
Alyssa is given no weaponry during the majority of the game other than a limited supply of holy water, which can be used to temporarily stun pursuing Subordinates. Within each level, the Subordinate can appear after a set period of time, if Alyssa makes noise, or in certain set locations. When the Subordinate appears, it immediately begins to chase Alyssa, attempting to kill her. It is at this point the player must hide from or evade the Subordinate. Evasion can only be accomplished in certain places, and each evasion point can only be used once. Using an evasion point does not kill the Subordinate, but instead renders them unconscious for a set time. The primary means of eluding the Subordinate, however, is by hiding. There are multiple hiding points throughout each level, and each one can be used multiple times. However, hiding places are ineffective if the Subordinate sees Alyssa enter them.
Throughout most of the game, Alyssa has a "Panic Meter" visible on screen. If she is scared by a Subordinate, attacked by a spirit or simply frightened by her surroundings, the meter will begin to rise. If it fills, she enters "Panic mode". In this state, the screen starts flashing, Alyssa becomes difficult to control, stumbling and falling over, she is unable to use holy water, and she cannot enter hiding spots. After a few seconds, she will momentarily freeze, covering her ears. Panic mode only lasts for a certain amount of time, and its duration can be reduced by using "Lavender water". However, if she is hit by a Subordinate whilst in Panic Mode, she will die instantly.
After the majority of each level has played out, Alyssa must confront the Subordinate who has been chasing her. At this point, her holy water bottle transforms into a longbow, allowing her to fight back. Each battle is confined to a single area, and both Alyssa and the Subordinate have onscreen life bars. During the fight, Alyssa must dodge attacks while firing arrows. In order to inflict considerable damage, she must power-up her attacks. However, while powering-up, Alyssa cannot move or re-adjust her aim, leaving her vulnerable to attacks and making it possible for her enemy to move out of her line of sight. A fully powered-up shot will tether the Subordinate to the ground. If the Subordinate is transfixed with multiple powered-up shots, Alyssa can perform a highly damaging "Super attack" with her next shot, killing or severely wounding the Subordinate.
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At this time, Cloud12817 has 16,278 views for Clock Tower 3 spread across 17 videos. The game makes up 8 hours of published video on his channel, less than 0.16% of Clock Tower 3 video content that Cloud12817 has uploaded to YouTube.