CoD: Black Ops III Mission 01 - Black Ops

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MISSION 01 - Black Ops

After dealing with all the customization and team creation/ difficulty selection rigmarole, you will finally be able to hit 'Start game' to begin. A lovely little scene will play out filling you in on a bit of the recent history of this world that is slightly futuristic compared to our present one. The comments about robotics and bio augmentation may make you think you are about to be dropped into the game as the Terminator, but alas it's not so. You're just a 100% regular unmodified human Black Ops specialist operative in the middle of a rescue mission revolving around an Egyptian minister. Damn.

As the future history reel ends, you'll be watching your new CO Hendricks pacing in front of you diverting airway traffic. After the landing is over, you'll gain control of your character. In your hands is an MR6 pistol which is surprisingly accurate and can fire as fast as you can pull the trigger/ press the button. Your main weapon is a kuda SMG with a scope, high fire rate and fairly accurate if you use burst fire. You'll also have a pair of flashbangs and two frag grenades for your personal enjoyment (and for enemies personal dismemberment). Step up to the door in front of you and pop four rounds in the dazed group of four guards standing in the hallway just outside.

CHECKPOINT

Descend the stairs next to the now still guards and the room will shake with random debris falling from the ceiling. At the bottom of the stairs take an immediate left to find an NCR Comms Earpiece on a desk nearby. Keep moving past the desk to find another set of stairs leading further downwards to the tower's ground floor. Wait next to the door as Hendricks gives his spiel about blending in and then opens the door to the outside world. Follow Hendricks as he jogs past the flaming airplane wreckage and people running about in panic. You'll clatter down a set of stairs after him, turning left towards a security checkpoint.

CHECKPOINT

Approach the checkpoint and watch Hendricks do his thing on the guard inside, afterwards he'll beckon you through a nearby door as you continue moving along the walkways deeper into the base. After passing through a pair of doors, you'll cross a small bridge and reach the doors to the security station. When the door slides open, Hendricks will take down both guards inside in a split second and head inside. After a few lines of dialogue, you'll be tasked with using the camera system to locate the missing minister. Basically just keep pressing A/ X until your character points the minister out. When they move him out of his initial room, keep pressing A/ X until you see the room they move him to, finishing up your little camera wrangling exercise. Leave the console and trail after Hendricks to the other door in the room.

CHECKPOINT

When the door opens, you'll enter the first real combat zone of the game (those dazed enemies from before don't count). Make sure you are comfortable with aiming your weapon and strafing from side to side before you move down the stairs as those on higher difficulties can be shocked by the rapid damage even the first enemies can do if you aren't cautious. Make sure you advance down the stairs slowly as the initial enemies are using shotguns. Too close equals much pain. When you are about halfway down the stairs, a guard will race in from the left side of the room below firing a shotgun at you. Stand on the stairs or back up as you fill him full of lead (hopefully you can see him through the dust clouds in the room). A second guard with a shotgun will be a little further behind the first one's position, firing at you as you get to the bottom of the stairs, return the favour with interest.

Stick to the left wall for cover as you move up as an enemy with an assault rifle will open fire as you get close to the door leading out of this small room. He gets his just desserts seconds later however as Hendricks lobs a grenade into the middle of a fuel pile next to the enemy, setting him on fire. Take note of this trick as you can do the same by shooting glowing red crates to make them explode, dealing damage to or killing nearby enemies. After the explosion, stick to the door and start unloading into the enemies that run along the sunken road in the middle of the large tunnel. You should be relatively safe in this position, allowing you to pick off the enemies hiding behind boxes further down the tunnel when they poke their heads out.

Read more: http://guides.cheatcc.com/call-of-duty-black-ops-iii-guide-walkthrough/guide_sections/mission-01-black-ops#ixzz3rdvgjJWV
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