CODE Bunny: Hazel Part 2: Forest of Mòrag

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Before starting this stage, you go through a second tutorial.

It's a very brief one where you learn that you can Double Jump after Hazel's Ghost Crescent Strike.

You can "aim" the Double Jump so you can jet off left or right with it. You have to commit to this aim, because turning around during the Double Jump will lead to much slower air movement. Make them count!
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This game's 2nd stage takes place in a pretty, colorful forest.

Some of the enemies here will just run right into you, and some spots here encourage you to use your Ghost Crescents and Double Jumps to make it across gaps.
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Hazel soon afterwards runs into another rabbit. A young "witch" that Igusa was talking to her about before.

Hazel tried to approach this little girl, but then you're forced to plummet down a pit.

Even if you try and jump over this hidden hole, the girl's magic will just make a wall that will keep you from reaching her. Regardless. Hazel will still be in one piece and you can continue on through the stage.
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Hazel eventually catches up to the young witch. She revealed her name as Fey, and claims to be a member of the Nix Clan and the protector of the robotic ruins throughout Mòrag.

This will force Hazel into a fight against Fey as she'll mainly use energy balls to attack you. Either strike them with Hazel's sword, or more easily hit them with her marker. They'll fly right back at Fey for damage.

You beat Fey here, and then you keep going even further through the stage. Remember that higher routes tend to be faster, assuming you can use Hazel's moveset right to reach them.
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Hazel catches up to Fey one last time, preparing to strike down Fey for her association with Mad Bunny, though Fey gestured that Lagos and Xanadu are the REAL problems...
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So then Fey assumes a stronger form, Fey-Nix, and attacks more aggressively than before.

A lot of bosses can be rather trivialized as Hazel if you just know how to mark them and then follow up with a Ghost Crescent attack. You're invincible as you dash your way towards your target this way, which can help against avoid Fey's shots.

Remember that her whiter shots can still be bounced back at her.
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After Fey was beaten, she dropped a Comet Shard, a Nix Clan artifact. Even then, the Nix Clan besides her didn't even live in the forest anymore, so why would Fey still do so...?

Forest of Mòrag's Highest Combo quota is at least 65 hits, and then the full version of its' Fey boss battle quota is 15 hits.
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Back at HQ, Hazel reported to Igusa and the others about Fey's attachment to the forest ruins, and of the Comet Shards.

Turns out that the Forest of Mòrag got abandoned by the rest of the Nix Clan due to worsening conditions. This would lead those ruins to then be sold of to Xanadu, likely leading to Fey's grudge against them and Lagos. Still, this didn't explain precisely why Fey needed the Comet Shards at present, and Fey herself reused to explain that to Hazel.

At this point, Hazel continued her focus on taking down the Mad Bunny and any and all of the associates.
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One of the chats after completing this stage that amused me is how Igusa has a drinking problem... with grape juice...

Hazel constantly tries to get everyone to tell her how badly this led to a past incident with Igusa, but no one tried to give her details. All that was know is that it was "unbelievable".




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