Coding A Retro 2D Space Blaster in GameMaker Studio, Every Step Revealed! - Part Two
In part two of this series, I start off discussing the importance of using public domain or free fonts or paying for fonts if needed should you choose to commercially sell your game. From there, we get a player score and player lives shown and working in the game. We also create our first enemy and implement it into the game as well as getting very basic collision detection working.
Get the game to try out and play here on GameJolt for FREE! (Keep in mind it is a work in progress and will likely have bugs and not be finished)
https://gamejolt.com/games/spaceblast/629550
If you have GameMaker (or even GameMaker 2) and would like to download this complete project at its most recent save state to learn from and use as a foundation for your own game, you can get all the code, assets, sounds etc right HERE;
https://www.mediafire.com/file/6v1xyu5h6iitjtj/Space_Blast%2521.gmx.rar/file
Get the Bitwise font I used in this video for your own use on your PC for FREE right HERE:
https://www.dafont.com/bitwise.font
Get the FREE "string_thousands" script for GameMaker Studio right HERE:
https://marketplace.yoyogames.com/assets/155/string-thousands
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