Coding Challenge 51.1: A* Pathfinding Algorithm - Part 1
In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid. Code: https://thecodingtrain.com/challenges/51-a-pathfinding-algorithm
π» Github Repo: https://github.com/CodingTrain/AStar
πΉοΈ p5.js Web Editor Sketch: https://editor.p5js.org/codingtrain/sketches/ehLjdFpat
Other Parts of this Challenge:
πΊ A* Algorithm - Part 2: https://youtu.be/EaZxUCWAjb0
πΊ A* Algorithm - Part 3: https://youtu.be/jwRT4PCT6RU
π₯ Previous video: https://youtu.be/QHEQuoIKgNE?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
π₯ Next video: https://youtu.be/l__fEY1xanY?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
π₯ All videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
References:
π Artificial Intelligence: A Modern Approach: http://aima.cs.berkeley.edu/
π A* Search Algorithm on Wikipedia: https://en.wikipedia.org/wiki/A*_search_algorithm
π» Online demo: https://codingtrain.github.io/AStar/
Live Stream Archive:
π΄ Live Stream #72: https://www.youtube.com/watch?v=S4yQYiAECnM&t=34m50s
Related Coding Challenges:
π #10 Maze Generator: https://youtu.be/HyK_Q5rrcr4
π #162 Self Avoiding Walk: https://youtu.be/m6-cm6GZ1iw
Timestamps:
0:00:00 Introduction
0:01:26 A* Pathfinder
0:09:39 Coding a Grid
0:13:09 A* Pathfinder Algorithm
0:22:07 Choosing Best Available Path
0:27:05 Finding New Nodes
0:38:30 Adding Heuristic
0:41:50 Tracing Back
0:46:49 Using Better Heuristics
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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#aalgorithm #pathfinding #heuristic #p5js #javascript