Collisions Without a Physics Library! (Coding Challenge 184)
What happens when two circles collide in a p5.js canvas? In this video, I examine the math and implement idealized elastic collisions in a JavaScript physics simulation. This video supplements the Nature of Code book series in Chapter 6 which uses 3rd party physics libraries to handle collisions rather than a direct implementation. Code: https://thecodingtrain.com/challenges/184-elastic-collisions
๐ Watch this video ad-free on Nebula https://nebula.tv/videos/codingtrain-coding-challenge-184-elastic-collisions
p5.js Web Editor Sketches:
๐น๏ธ Elastic Collisions: https://editor.p5js.org/codingtrain/sketches/3DrBb8LCp
๐น๏ธ Elastic Collisions - Quadtree: https://editor.p5js.org/codingtrain/sketches/z8n19RFz9
๐ฅ Previous: https://youtu.be/p7IGZTjC008?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
๐ฅ All: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
References:
๐ The Nature of Code: https://natureofcode.com/
๐ Pre-order The Nature of Code: https://nostarch.com/nature-code
๐ Elastic Collision: https://en.wikipedia.org/wiki/Elastic_collision
๐ 2-Dimensional Elastic Collisions without Trigonometry: https://www.vobarian.com/collisions/2dcollisions2.pdf
๐ Elastic Collisions Formula Derivation: https://dipamsen.github.io/notebook/collisions.pdf
Related Coding Challenges:
๐ https://youtu.be/IIrC5Qcb2G4
๐ https://youtu.be/OJxEcs0w_kE
๐ https://youtu.be/PoW8g67XNxA
๐ https://youtu.be/h5ZNcAPXxew
Timestamps:
0:00 Introduction
0:20 The Nature of Code book
1:22 Review background material
4:15 Collision Resolution
5:42 Start Coding
8:48 Add collide() function
10:17 Momentum and kinetic energy
14:15 Line of impact
16:44 Add the formulas
21:25 Simplify the code
22:57 Check for overlap
24:31 Check the particle's kinetic enery
25:48 Fix error
27:30 Add more particles
30:11 Optimizations
30:50 Outro
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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๐ฅ https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA
๐ p5.js: https://p5js.org
๐ p5.js Web Editor: https://editor.p5js.org/
๐ Processing: https://processing.org
๐ Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct
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#collisions #physicssimulation #p5js #javascript
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