Combat Arms: Exploring The Arsenal Chapter 23: The MK16 SCAR-L Family | Episode 4: The SCAR-H

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The last and very curious NX Rare variant of the SCAR-L, the SCAR-H. Its mechanics ingame are identical to the CZ805, which I've reviewed before. In fact, in the CZ805 review, I specifically mention that certain mechanics of the CZ805 are the same as they are on the SCAR-H, such as reload animation, sprint animation, and so on. So let's get started!

By the way, I don't mention it in the video, but this is the 100th video in the ETA playlist. Yaaaaay, banzaiiiiii!

Rank Unlocked: None (NX Rare)
Cost: Obtained from MYST-N
Damage: 43
Portability: 57 (actually feels heavier)
Rate of Fire: 70
Accuracy: 85
Recoil: 63 (actually feels heavier but is just different)
Recoil Spread: Max Spread is identical to SCAR-L's, but spreads out much more quickly
Recoil Kickback: Noticeably heavier than on the SCAR-L, but still manageable. In-scope, kickback per shot kicks higher than on the SCAR-L.
Recoil Controlability: Noticeably more difficult on the SCAR-H
Tapfire Ability: Refer to Recoil Kickback section. Because of effects listed there, tapfire is a little bit more difficult in that you must tapfire more slowly, but still definitely a must for long range combat
Sprint Drawback: Different animation than SCAR-L but same time
Draw Speed: Different animation than SCAR-L but same time
Center Speed: Slower than SCAR-L's
Reload Speed: Different animation than SCAR-L but same time
Fire Modes: Full Auto and 3 Round Burst
Luck: Higher than SCAR-L (personal opinion)
Ammo Capacity: Standard 30 Rounds in Magazine, 90 in Reserve
Key Physical Characteristics: Looks similar to the SCAR-L or the ACR, but with a straight-down vertical magazine
Muzzle Noise: Very kickass, that is all
Attachment Options: All available
Fireteam Worthy? Yes
Quarantine Worthy? No
Frank Personal Opinions: I honestly feel that the SCAR-H in Combat Arms is meant to be used exclusively for CQC duties only. The SCAR-L variants are more suited towards an all-purpose role, whereas the SCAR-H, due to its changed recoil patterns, is much better at close quarters. It is especially boss at Junk Flea OMA games, which is my favorite gametype to use the SCAR-H in. Its portability seems heavier than 57, but only by a little, and the -3 points in Recoil is most likely a misnomer, since I believe that the SCAR-H has MORE recoil, if anything. Other notes: It sounds fucking badass, and its performance mechanics are identical to the CZ805's.
Final Rating: 75%
CQC: 93%
MRC: 77%
LRC: 55%

Thanks for watching!

IGN: AzN3AlK0
KDR: 1.49
Rank: Colonel IV
Clan: ToTheIdiotMobile (TTIM)

Maps: Oil Rig, Rattlesnake
Mode: Elimination 140 Kills
Weapon: MK16 SCAR-H
Gear: NX Speed Gear




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Tags:
Combat Arms
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CA
Nexon
Exploring
The
Arsenal
Chapter
23
MK16
SCAR-L
SCARL
scar
variants
SCAR-H
scarh
SCAR
nx
rare
assault
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gun
review
weapon
gameplay
Oil
Rig
Rattlesnake
AzN3AlK0
TouhouSniper98



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