Combo neta #48 - Fireball applications

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1st - Nothing new
2nd - Fullscreen carry after a wall break (tried various characters to get this to work, you need a double hit string with a delay to make this work, or a break into stance + options therefrom (think Jin f4~f cds))
3nd - High splat from a range. Not only does this do a shitload of damage, but the fireball hit 'extends the time which the character is considered high on the wall', meaning: I can hit Lars' ws3 after uf3 and still get a wall combo (which would otherwise be impossible).

If you, for some ungodly reason, would want to try the 2nd scenario for yourself; the strings below break walls on the first hit and 'push away' on the second:
AK f2,1
Alisa fff3,4 (not delayable)
Marduk f2,d1,2 (could never get the last part to connect, might hit on bigs)
Michelle db1+2,1+2 (kinda)
Zafina df1,2,1 / df3,4 (not delayable)

Break into stance options:
Steve qcf1~b
Jin f4~f

If you hit something cool, be sure to @ me so I can drop "impressive, very nice" as a comment.







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