Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2024

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Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2024\n\nJoin ZBrush Maxon Trainer Ian Robinson for a regularly scheduled segment where he takes a character sculpt from start to finish and always showcases the latest version of ZBrush and features! Bring any and all ZBrush questions to the live chat, Ian is a wizard when it comes to operating our software!

00:00:00 Waiting Loop
00:03:05 Welcome
00:05:20 Today's Topic

00:06:50 Chibi Deadpool
00:08:04 __ Block Out
00:08:31 __ Chibi Height Guide
00:11:55 __ DP-Head, 2 Spheres
00:16:43 __ Nose, Head roughly done
00:17:13 __ Rip-cage, proportions targets
00:18:01 __ Spotlight Protection, smoothing
00:19:16 A - NAB, GDC, tablet gloves

00:19:58 __ Blocking legs, reference
00:23:49 Q - New tutorials for beginners, tips
00:27:52 __ Legs orientation, back
00:28:34 __ Foot, Shoe, sole cut
00:30:08 Q - How long, sculpting something well
00:32:23 Q - Mouth cavity, DynaMesh [1]
00:33:15 __ Knee cap, mirror leg
00:34:31 __ S curve body shape, belly

00:35:37 A - Mouth cavity, DynaMesh [2], Edgeflow
00:45:27 A - Mouth cavity, DynaMesh [3], Auto mask
00:45:27 A - Mouth cavity, DynaMesh [4], Blend Shapes
00:47:41 Q - Playing Layers in the Timeline
00:49:41 Tip - DPP Series about 3D Printing
00:51:05 Q - Export animation to Cinema 4D

00:52:29 __ Arms from legs, selection tip
00:55:40 __ Neck, Cylinder
00:57:11 Q - Gizmo, scale, center, inflate, CNTRL
00:58:40 __ Proportion, DynaMesh, scale, resolution
01:04:20 __ Head planes [1], sharp pointy things
01:06:20 Q - Mask an area, different material, paint
01:09:50 __ Rough head planes [1], mask shape eyes
01:11:20 __ Paint face mask, headlines
01:15:07 __ Head, ZRemesher
01:17:26 Q - Snap Cylinder center to another one
01:21:47 Q - Portfolio Critique, at any time

01:24:27 __ Merge the whole body, Remesh by Union [1]
01:25:26 __ Smooth, Sculptris Pro
01:27:00 __ Modify Topology, Close Points, Weld
01:27:01 __ MeshIntegrity
01:27:13 __ One Mesh, Lasso, PolyGroup
01:28:21 __ Edge, Straighten, Polish by Groups
01:29:01 __ ZRemesher, Body
01:32:05 Q - Scale Subtools at once

01:33:22 __ Hands [1], Sphere
01:36:14 Q - Perspective, Orthographic, AutoCrop
01:40:22 __ Hands [2], palm shape
01:41:05 __ Hands [3], fingers
01:44:39 Q Refresh Tutorials series for ZBrush
01:45:46 __ Hands [4], thumb, palm, fingers
01:52:27 Q When do you stream
01:53:35 Q How many years of practice to master
01:56:28 __ Hands [5], finishing block out
01:58:00 __ Hands [6], move to arm, folder, mirror
02:01:31 __ Hands [7], Merge, Remesh by Union [2]
02:04:49 Q - Level up, what is your target
02:06:25 __ Hands [7], Brush - Smooth Groups
02:07:30 __ Hands [8], ZRemesher, Smooth Groups
02:08:07 Q - What do you want to create
02:08:30 __ Hands [9], hole in result, ZRemesher
02:11:06 __ Hands [10], details, polygon flow
02:13:57 Q Polygroup, Basemesh, Alert, selected [1]
02:17:35 Q Best industry, game, adv., movie
02:18:05 __ Hands [11], move to arm, folder, mirror
02:22:44 Tip - Save next
02:23:31 Q - Polygroup, Basemesh, Alert, selected [2]

02:23:51 __ Blocking, Coloring, Paint Design, black
02:29:23 Tip - Shift plus Lazy Mouse, straight line
02:32:50 __ Paint design, back side
02:34:37 __ Re-use props, swords
02:38:35 __ Belt from body mesh
02:39:51 Q - Erase Polypaint results
02:44:27 __ Belt Bag [1]
02:46:01 Q - Textures in Print
02:51:27 __ Belt Bag [2], Flap,
02:57:32 __ Belt Bag [3], Interactive Elevation
02:58:26 __ Belt Bag [4], Smooth shape
02:59:19 Q - ZBrush Interface, customizable
03:01:11 __ Belt Bag [5], QMesh, flip Normals
03:03:30 __ Belt Bag [6], Flap, Interactive Elevation
03:04:11 __ Belt Bag [7], Snap Top Half, Button
03:04:33 __ Belt bag [8], Color

03:05:09 Next Stream
03:05:22 Wrapping Up
03:06:06 Student License
03:06:43 Thank you and bye




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