COMIN' OUTTA THE PIXELY WALLS! - Let's Play Alien Trilogy (PS1 FPS DOOM-clone Gameplay Walkthrough)
Game over, man. Game Over!
Subscribe for more bizarre Britishness ►http://bit.ly/1FCvZsI
Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Roggor's Highlights ►http://bit.ly/2a5J9Ir
Roggor's Requiem: Horror games ►http://bit.ly/2dheMSV
Roggor's Repository: Retro games ► http://bit.ly/2cu2mS6
Follow me on Twitter ► https://twitter.com/rogggor
Follow me on Google+ ► http://bit.ly/1F2xgOC
Alien Trilogy is a first-person shooter video game developed by Probe Entertainment and published by Acclaim Entertainment for the PlayStation, Sega Saturn and Windows platforms in 1996. The game is based on the first three movies in the Alien film series.
Alien Trilogy takes many elements from Alien film series, such as facehuggers, chestbursters, dog aliens, adult aliens, and Queen aliens. The video game consists of 30 levels and 3 Queen alien bosses. It features several weapons, including the pulse rifle from Aliens, and other equipment, such as a shoulder lamp, which can be used by the player. The console versions only have a single player campaign whereas the DOS version also features deathmatch network multiplayer.
In the role of Lieutenant Ellen Ripley, the player experiences a story loosely derived from the first three films of the Alien franchise.
Aside from occasional CGI cut scenes, the plot is told through text-based mission briefings that guide the player through an expanded, action-oriented story, drawing upon the settings and characters of the franchise rather than through the specific plots of the films themselves.
The game begins in essentially the same manner as Aliens, as Ripley—here a marine herself—travels to LV426 to restore contact with the colony there.
The other marines are wiped out, so Ripley must then travel through the infested colony and prison facility, and finally the crashed alien ship itself, to destroy the aliens and escape.
Alien Trilogy was a finalist for the Computer Game Developers Conference's 1996 "Best Adaptation of Linear Media" Spotlight Award, but lost the prize to I Have No Mouth, and I Must Scream. It was awarded Electronic Gaming Monthly's Shooter Game of the Year.
In a retrospective review, Irwin Fletcher of Game Revolution praised the high production values, commenting that "Alien Trilogy is nothing revolutionary, but it's a damn good shooter."
The PlayStation version was a bestseller in the UK