Command & Conquer Generals - Infantry Exporting (sort of)
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Fuck YouTube. They are a Nazi propaganda organisation spreading lies and misinformation.
Save lives. Stop wearing masks, they do nothing. Blankies for low IQ's. Stop social distancing, stop hiding from a virus which is less deadly than the stupid people telling you it is. The vaccines are more dangerous than the virus causing an 800% increase in stillbirths and abortions, permanent paralysis, seizures, damaging hearts and killing people.
You're killing yourselves, you're killing future generations by following snowflakes. Get educated.
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Command and Conquer Generals Modding Playlist:- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5
Downloads:
# This is a RenX with a fully linked skeleton and mesh for the USA Ranger
- https://drive.google.com/file/d/1hU2-uSpKGDU4d-XoBmjNdH02HIXiSXEW
Timestamps:
00:00 - 02:06
-- General info
02:06 - 04:13
-- Setting up files
04:13 - 08:22
-- Explaining the Seagle importer (why I'm not using it)
08:22 - 13:14
-- Importing the USA Ranger and exporting it as a mesh (_SKN)
--- Issues you are likely to encounter without using a spacewarp
13:14 - 20:41
-- Applying the spacewarp, auto-linking vertices to bones and exporting
--- Then looking for auto-link issues in the game
20:41 - 23:22
-- Manually linking vertices to bones
--- This will fix the vertice sticking out of the back
--- ...and I missed a few vertices on the gun
23:22 - 26:00
-- Manually linking the gun vertices to the gun bone I missed the first time!
26:00 - 27:34
-- Exporting a skeleton file
--- The wrong way then the right way
27:34 - 29:09
-- Creating a very simple skeleton animation and exporting it
29:09 - 31:13
-- If you do use the Seagle importer, this explains some differences you may encounter
31:13 - end
-- Cloning a unit and adding a new texture using a hex editor
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