Command & Conquer Generals - Turrets and Turret Stuff (part 2)

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Published on ● Video Link: https://www.youtube.com/watch?v=R3atMmQBhg8



Duration: 39:45
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Susan Wojcicki is banning everyone who tells the truth about the 2020 election fraud, Hunter Bidens laptop, Joe Bidens business deals with Ukraine, the US bio labs, the Ukraine war with Russia, the covid "vaccine", terrorist organisations like BLM and antifa...

Come find us on the free and intelligent platforms:
- https://rumble.com/user/1738Creations
- https://odysee.com/@1738Creations:c
- https://www.bitchute.com/channel/yVh3u7eYhgnu

Fuck YouTube. They are a Nazi propaganda organisation spreading lies and misinformation.

Save lives. Stop wearing masks, they do nothing. Blankies for low IQ's. Stop social distancing, stop hiding from a virus which is less deadly than the stupid people telling you it is. The vaccines are more dangerous than the virus causing an 800% increase in stillbirths and abortions, permanent paralysis, seizures, damaging hearts and killing people.

You're killing yourselves, you're killing future generations by following snowflakes. Get educated.

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The initial video missed some basics which I never thought of. It also didn't contain the more complex methods of working turret spawning. The intention was to bundle them in to more videos, but it became apparent that... they should have been in the first video!

This is mostly how many broken things I've tried to get multiple turrets working. A fraction of what I tried and none of the swearing. Broken assets are included in the downloads if anyone wants to try to get them working.

There are 2 working systems for advanced turret spawning. With these methods the turrets are spawned as new objects and 100% (ish) will target accurately:

- Vehicles should use OverlordContain
-- Limited to 2 turrets, not including AltTurret (could in theory make 4)

- Structures should use SpawnBehavior
-- Unlimited turrets
-- Turrets align to ground so we need to offset the turret meshes
-- Can not be used on vehicles, the turrets won't move

...there's also the 'AltTurret' system. Thought we found out in the first video it doesn't really work.

Fuck YouTube.


Command and Conquer Generals Modding Playlist:
- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5


Downloads:

# All Assets are in a single link here, hopefully named something intelligent:
- https://drive.google.com/file/d/1Tu_7yjOiBPYa9yyfqaxWZ7H23Esj1Acv


Timestamps:

00:00 - 08:07
-- Explanation of how turrets offset from a units 0,0,0 won't target correctly
-- The fix is to not do it!

08:07 - 11:49
-- A bit more detail on why additional w3d modules won't work
-- Talks over the GLA Technical and how it spawns turrets which are slightly offset but also animated

11:49 - 21:59
-- For vehicles (woking)
-- OverlordContain using 2 turrets and 6 unique weapons
-- This could be extended with AltTurret, not recommended though

21:53 - 25:06
-- For vehicles (broken)
-- OverlordContain multiple turrets using upgrades spawning from the same base unit

25:06 - 27:44
-- For vehicles (broken)
-- OverlordContain multiple turrets using upgrades chain spawning from the previous upgrade
-- Insanity

27:44 - 29:03
-- Maybe drones can be made to work?
-- ...no they can't, do do it
-- Stupid idea with no example downloads!

29:03 - 37:37
-- For structures
-- Using SpawnBehavior
-- Only for structures but can have nearly unlimited turrets

37:37 - End
-- Summary
-- With explanation of turret firing ranges, how they're calculated and why a unit needs a dummy weapon for maximum damage







Tags:
CNC
command and conquer
generals
zero hour
mods
modding
turrets
weapons



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Currently, 1738 Creations has 17,317 views for Command & Conquer: Generals across 26 videos. The game makes up 12 hours of published video on his channel, or 19.19% of the total watchable video for Command & Conquer: Generals on 1738 Creations's YouTube channel.