Command & Conquer : Generals – Zero Hour --- Nuke General VS 4 GLAs

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Command & Conquer : Generals – Zero Hour --- Nuke General VS 4 GLAs.

General Tsing Shi Tao

General Tsing Shi Tao : Tao's army is boosted by nuclear energy. His nuclear technology enables more output per power plant than that of other Chinese divisions. He also utilizes a nuclear arsenal via missile silos, tactical nuclear artillery, and nuclear bomb equipped MiG fighter jets and Helix helicopters. His Overlord and Battlemaster Tanks fire shells that release nuclear radiation. In addition, their movement speed is much greater than that of standard Chinese tanks. Other than these additions, there are no significant changes, and Tao's forces play much like the mainstream Chinese Army.

VS

GLA, Dr. Thrax, Prince Kassad and Rodall "Demo" Juhziz.

Global Liberation Army

Being technologically disadvantaged, the Global Liberation Army has comparatively weak (though highly mobile) ground vehicles and no air force, prompting the use of guerrilla tactics such as mining, suicide bombing, hijacking, and using salvaged enemies own weapons against them.

The GLA has a larger array of infantry types and vehicles to make up for their disadvantages, and also has the widest range of stealth options. In addition, the GLA has a very powerful economy, with various resource-gathering techniques such as salvaging wreckage, gaining cash bounties on destroyed enemy units, and building multiple "black market" structures to bring in large amounts of money over time. Also, the GLA are unique in that they have no energy requirement for any of their structures or units. GLA units have a multitude of upgrades that significantly increase their power as they become fully equipped, transforming a relatively weak group of units into a more respectable threat. The GLA is also unique in that its structures, particularly base defenses, rebuild themselves over time unless completely destroyed; this makes it difficult to permanently damage the GLA with many single-shot weapons or units.

The GLA's toxic weapons, suicide units, and stealth and surprise abilities enable it to hit enemies from unexpected directions, and its powerful economy, combined with cheap, fast units, enables it to flood opponents with sheer numbers. The GLA's primary disadvantage is that, in terms of firepower, range, and durability, its units are outmatched by Chinese and American units, and it has a complete lack of air power, except one plane to send Anthrax Bombs.

Dr. Thrax

Dr. Thrax : The GLA Toxin General's units and some structures are boosted with toxins, and he sacrifices very little for his tactical advantages when fully upgraded. Most notable of advantages, is the fact that his units are granted the more potent toxin, Anthrax Beta (a late-game upgrade) from the beginning of a match, and can upgrade with Anthrax Gamma (Anthrax Gamma is an effective weapon that can destroy tanks), to improve his forces further. He is able to train Toxin Rebels. The toxin-dispensing weapons of these units are equally effective against vehicles and infantry. His Tanks, RPG infantry and Stinger Sites also add a "stream" of toxin to their rockets, which adds a large damage bonus to their attacks.

Prince Kassad

Prince Kassad : A GLA General specializing in stealth tactics. All of his buildings can be covered in camo netting, making them invisible to most enemy units, he gets an improved GPS Scrambler ability, allowing him to cloak more units than other GLA cells can in a period of time, and has improved stealth Rebels. He also has cheaper Hijackers from the start that are always stealthed. He cannot build main battle tanks, or long range SCUD launchers. Ambush, surprise, harassment and attrition are the optimal strategies for Kassad's forces. However, the lack of heavy armor leaves them even more vulnerable than regular GLA cells to direct and concentrated assaults. Also, the inability to deploy long range SCUD launchers means that at most times, his forces operate without in-direct fire support. The stealthy presence of his forces provide a psychological edge over human opponents, but AI can somewhat detect the player's presence without using satellite scans or other stealth-detecting devices.

Rodall "Demo" Juhziz

General Rodall "Demo" Juhziz : A GLA general specializing in explosives. Most of his field units and buildings are granted a self-destruct capability, encouraging the use of suicide attacks. His Terrorists are more powerful and he has cheaper, more powerful Demo Traps. His Combat Cycles come with a Terrorist instead of a Rebel. He does not have access to most stealth units or Anthrax weapons. He also does not face the player in the Generals' Challenge.







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