/Command & Conquer Red Alert Remastered/ (Skirmish) 1VS7 Brutal AI I Bong 1vs7 norushcompstomp I

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Hello commanders!

This is the RA version of the TD Mujalli Mod.

What does this mod do?

In this mod, the AI builds
- silos
- repair depot
- cammo pillbox
- Submarine Pen / Naval Yard (and corresponding units)
- super weapons
- all units (including spies, thiefs, medics, mechanics, transport trucks, and MAD tanks)
- AI building priorities reworked
- when building, AI randomly selects among structures of similar priority (this adds a bit of variation to the early game)
- AI captures oil derricks
- AI units avoid sitting close to friendly refineries
- AI takes goodies (crates, only skirmish)
- AI finding targets behavior slighly modified
- AI sell some structures when no refinery / harvester is around
- AI will sell captured structures that are not factories
- AI will only create mcv if there are less than two court yards in operation, and will try to expand the base

In addition
- the mod removes building speed limits (i.e., the higher the number of factories, the faster the production rate)
- enables the creation of hospitals to heal up infantry units (only soviets)
- transport truck (capacity: three infantry units. Soviets only)
- Jeep can transport one infantry unit
- Tanks exit (scatter) the repair pads when full health
- Minelayer exit (scatter) the repair pads when full ammo
- "Smart" harversters: If a refinery is busy, harversters will find another refinery in the vecinity
- Technicians go back to work
- Engineers instant capture
- Engineers can capture oil derricks for cash over time (20 cash units every 2 seconds)
- non-combatant infantry units will not move after an attack command on unit targets
- Units gain experience in combat (see details below)
- Improved immersive helis mod (soon the original mod will be updated)
- Helis enter the map from closest map border to their helipad
- Helis perform guard mod (2x their sight) (press G when heli is hovering, otherwise, it will return to base)
- Helis return to their pads after repairs
- Improved movement behavior of helis (they navigate in formation)
- attack-move command (press left shift when giving move command to selected unit(s)). Personally,
I strongly recommend to bind left shift to the hotkey for queuing move orders
- removed building speed limit (requested by UnBlessed)

**************
Unlike for the TD version of this mod, here I needed to modified the rules.ini file such that
- transport helis could be available for skirmish and helicopters could reveal unexplored terrain.
- Transport truck can transport three infantry units and is available for soviets
- Jeep can transport one infantry unit
- Hospitals are buildable (soviets only)
- Unit scaling to make skirmish more challenging
- increased attack intervals to make campaign more challenging
- plus other changes that you might want to check, in case you have other preferences (open the rules.ini file and search for the keyword "Kerekupai")
IF YOU WANT TO HAVE ALL THESE FEATURES ENABLED then you will need to find the rules.ini file (either, inside mod folder or my github) and copy it into the corresponding folder.

Included features from other mods:
- includes the immersive-helis mod
IMPORTANT!! Immersive helis: press the key "Left Alt" for landing
- Modern Wall Building by Sleipnir (Many thanks!!)
- Harversters that are stuck will try to move one cell backwards and resume their task
- player units can load on ally transports
- player vehicles / aircraft can use ally repair depots for repairs

UNITS GAIN EXPERIENCE IN COMBAT
- Units engaged in combat against the enemy house have a probability of increasing either, their firepower, rate of fire or armor (friendly fire does not affect experience). The selection among these three skills is random. Thus, there can occur specialist units (e.g., they are expert only in firepower), or generalist units. Generalist units cannot be experts in all skills. Units can increase experience up to a maximum of five levels.
- This probability depends on the cost of the unit. The more expensive, the lower the probability value
- There is no health regeneration for veteran units. Remember that soldiers can heal up at hospitals (or by medics)
- Already present in-game audio will play each time a given unit levels up. The audio "unit speed upgraded" will be played when the unit has gained experience in rate of fire

COLOURS EXPLAINED
red --- fire power
blue --- armor
yellow --- rate of fire

Many thanks to
- Sleipnir, modern wall building mod!
- Screaming_chicken, MinorAIFixes mod!

TO MODDERS
All my mods are available at:
https://github.com/danielrm84/My-CNC-Remastered-mods
Please, give the corresponding credits. Many thanks in advance!

Wikipedia: https://de.wikipedia.org/wiki/Command_%26_Conquer
Entwickler: Petroglyph Games
Herausgeber: Electronic Arts
Plattform: Microsoft Windows
Auf Steam kaufen: https://store.steampowered.com/app/1213210/Command__Conquer_Remastered_Collection/




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