/Command & Conquer Remastered/ (Skirmish) 1VS3 BOOSTED HARD AI I Tiberium Overwhelming I

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Published on ● Video Link: https://www.youtube.com/watch?v=DRAtQOwRHQ0



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Duration: 12:16
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Common features
- A* pathfinding, commandos improvements, more convenient walls, pixel-perfect zoom and other stuff from other popular mods (no A-move yet though).

Veterancy
- 1st level gives +25% damage, +20% health and +1 vision range
- 2nd level gives +25% damage, +20% health and +20% move speed
- 3rd level gives +20% health and unique bonus for every unit (info can be found in discussions)
Defensive structures get reduced bonuses.
Destroyed veteran vehicles often spawn a technician that retains the veterancy. You can put him into another vehicle of the same type to apply this veterancy rank to the vehicle.

Overall balance changes
- Superweapons like Ion Cannon are buffed a bit so they feel stronger/more important
- Buildings can be placed farther from each other (distance can be set in the INI file)
- Oil derricks and churches can be captured for permanent low-rate income
- Infantry has very slow health regeneration by default
- Hospitals can be built to increase this regen rate and make infantry less vulnerable to Tiberium
- Having 2+ Repar Bays grants slow health regeneration to some tanks
- Custom upgrades (disabled by default, can be enabled in INI file)

Unit balance changes
- In general units shoot 2 cells farther and see 2-3 cells father
- Overall slight rebalance of everything so every unit is useful
- Humvee and Buggy have 1 transport slot for infantry which will shoot from inside
- Minigunners can be garrisoned in some civilian buildings
- Units like Chem Warriors, Apache Helicopters and SSM Launchers can be built
- Directional armor, 25% thicker front armor for Light / Medium / Mammoth tanks
- Air transport can also carry vehicles (one at a time)
- Engineers can fix own buildings

New units
- Medic (requires Hospital, behaves like RA medic)
- Mechanic (requires Repair Bay, behaves like RA mechanic)
- EMP Tank (disables enemy ground vehicles for 5-10s, minugunners / techinicans can capture disabled vehicles)
- Rig (enables building basic static defensive structures in its build radius)
- NOD can train Visceroids (requires Bio-Lab, they can't attack until set to guard mode by pressing "G", after which they become hostile to everyone)

Updated hard difficulty
- on Hard AI units don't have original stats bonuses
- instead AI has 50% cost/time discount on units and AI units gain veterancy much faster
- on Hard AI barracks/factories start producing unit with 1/2 vet-ranks after 10/20 mins
- initial AI forces are randomly given veterancy ranks when mission starts.

Better AI
- Smarter targeting for AI (units choose targets they're effective against)
- Smarter structure rebuilding by AI
- AI rebuilds air units and knows how to attack walls

Miscellaneous
- Pressing ALT stops fire for selected units
- Helicopters don't land when idle (use L-Shift to land them manually)
- Roads give speed bonuses (depends on unit type)
- Visceroids appear on maps (and they're dangerous!)





Wikipedia: https://de.wikipedia.org/wiki/Command_%26_Conquer
Entwickler: Petroglyph Games
Herausgeber: Electronic Arts
Plattform: Microsoft Windows
Auf Steam kaufen: https://store.steampowered.com/app/1213210/Command__Conquer_Remastered_Collection/




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