Command & Conquer Yuri's Revenge [Dr.Strange]

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Published on ● Video Link: https://www.youtube.com/watch?v=oGl8cfa1Ax4



Duration: 1:07
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[Dr.Strange]
Cost=5000
Primary=Chrono+Caos
Sight=10
Speed=10
Strength=1000
Secondary=Magic of Delete
TechLevel=10
ThreatPosed=100
Weapon when indoors = "Psychic Heal"
Weapons when in "IFV" = "Super Magic"

--Strength--
1. able to restore one's health And when the HP of "Dr. Strange" is less than 50% HP
"Dr. Strange" will use magic to heal the injured body, restore 999999999% HP (Max HP).
2. Able to restore HP of units and buildings. When indoors, recover 999999999% (Max HP).
3.Teleporter=yes
4.this object cannot be crushed.
5. Safe to
-Toxic substances
- virus poisoning
-Mad Poison
-Mind Control
- Mutation
-Dog
-Terror Drone
6. Resistant to attacks
7. When attacking with "Chrono+Caos" HP of "Dr.Strange" will be restored 999999999% (Max HP), and the HP recovery effect will remain for approximately 5-15 seconds (approximately)
[Chrono+Caos]
-Will bounce damage around
-deal damage around round (3x3 cells)
-produce a poison (3x3 cells).
-Units in front of "Dr.Strange" have a chance to be inflicted with Mad Poison.
-target being attacked will be sealed and removed.
8.When attacking with "Magic of Delete", surrounding objects take additional damage + create poison (3x3)
[Magic of Delete]
-Seal the attacked building and remove it.
-Units in front of "Dr.Strange" have a chance to be inflicted with Mad Poison.
9.When in "IFV" will attack with "Super Magic"
[Super Magic]
- Able to attack targets in the sky
- Deals damage in groups (3x3 cells).
-Spread the damage around the round
- Nearby buildings have a chance to be sealed
- Create Toxin (3x3 cells)
-Units in front of "IFV" have a chance to be inflicted with Mad Poison.
-Creates a poisonous fog
-HP of "IFV" is restored 999999999% (HP Max) after attack. and the effect of that revival will remain for 5-15 seconds (approximately)
10.Build fast, even if you only have 1 barracks
11.Invisible by magic
12.Can see hidden units and structures in the field of vision with magic
13.have courage
14.Does not appear on enemy minimaps
15.Can detect units disguised
16.Auto attack within vision range
17.Attack on trees and certain objects instantly without forcing them to attack.
18..Amphibious
--Weakness--
1.Unlock when "SPY" enters "Allied Battle Lab" Only
2.Expensive
3."Chrono+Caos" and "Super Magic" attack too slow.
4.Only 1 unit can be created.
5.If "Dr.Strange" go into the water too "ChronoSphere" will die instantly.
6.Your unit has a chance of being infected with Mad Poison If in front of "Dr.Strrange"
7.Your units and buildings have a chance of being damaged If near "Chrono+Caos","Magic of Delete","Super Magic"
8.Can't directly attack units that are immune to Hypnosis. (except for attack next to that unit)
9."Psychic Heal" heals all factions. regardless of who the unit or building belongs to.
If heals to our units and buildings will be continuously restored but if heals to unowned or enemy units and structures It will be restored only once.
10.It is recommended that "Dr.Strange" enter only "IFV" Only and it is not advisable to enter any vehicle that can fire from inside, such as "Battle Fortress" due to the possibility of hallucination when "Dr.Strange" attacks coming from those vehicles




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