Commandos: Behind Enemy Lines - 2D Graphics Acceleration API: DirectDraw

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Duration: 13:47
7,488 views
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A game which stirs up quite some memories. Commandos: Behind Enemy Lines was for sure capturing the attention of the player. Constantly on the lookout of hiding spots, sneaking past enemies, and finding the most efficient path to complete objectives. In today's video, I will have a look at the graphics API that is used by Commandos: DirectDraw
Let's see how different graphic cards from 1994, 1995, and 1997 perform in using DirectDraw!

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00:00 Introduction
02:31 InfiRay P2 Pro Giveaway
02:57 The graphic cards
03:30 Trident TGUI9440
07:44 S3 Trio64V+
10:45 Matrox Millennium II
12:03 DirectDraw Benchmark
13:25 End







Tags:
DirectDraw
DirectX
Trident
TGUI9440
9440
S3
Trio64V+
Matrox
Millennium II
Windows 95
Commandos
Comandos
Behind Enemy Lines



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There are 7,488 views in 1 video for Commandos: Behind Enemy Lines. His channel published less than an hour of Commandos: Behind Enemy Lines content, less than 0.93% of the total video content that Bits und Bolts has uploaded to YouTube.