Commandos: Behind Enemy Lines - 2D Graphics Acceleration API: DirectDraw
A game which stirs up quite some memories. Commandos: Behind Enemy Lines was for sure capturing the attention of the player. Constantly on the lookout of hiding spots, sneaking past enemies, and finding the most efficient path to complete objectives. In today's video, I will have a look at the graphics API that is used by Commandos: DirectDraw
Let's see how different graphic cards from 1994, 1995, and 1997 perform in using DirectDraw!
*Xinfrared: Get 10% off discount*
Code: *P2 Pro*
https://xinfraredx.com/products/infiray-p2-pro-thermal-camera?sca_ref=4242204.29WR4PdRCs&sca_source=YouTube
You can support me on Patreon:
https://www.patreon.com/BitsUndBolts
00:00 Introduction
02:31 InfiRay P2 Pro Giveaway
02:57 The graphic cards
03:30 Trident TGUI9440
07:44 S3 Trio64V+
10:45 Matrox Millennium II
12:03 DirectDraw Benchmark
13:25 End
Other Videos By Bits und Bolts
Other Statistics
Commandos: Behind Enemy Lines Statistics For Bits und Bolts
At this time, Bits und Bolts has 7,488 views for Commandos: Behind Enemy Lines spread across 1 video. Less than an hour worth of Commandos: Behind Enemy Lines videos were uploaded to his channel, less than 0.82% of the total video content that Bits und Bolts has uploaded to YouTube.