Commandos: Behind Enemy Lines - Gameplay [HD]

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Commandos: Behind Enemy Lines is a real-time tactics game made by Pyro Studios and published by Eidos Interactive. It was released in 1998.

The player assumes the role of an allied officer, who has been entrusted to command a group of commandos on twenty missions. A briefing given before a mission begins is divided into two parts - the first, focuses on the background of the mission and where it takes place, and the second, using the mission's map, details the objectives the commandos must complete, any important information they need to know, and what they must use to escape the area. The game features six commandos that the player can control, though each mission gives a specific subset of commandos that the player can use to complete objectives, though a mission is failed if any of the commandos are killed in action.

Each commando that the player gets to control has a different set of abilities and equipment that they can use to deal with enemies and help them complete their missions

The Green Beret is able to move barrels, climb rough surfaces, use a lure to distract enemies, and can kill soldiers with a knife.

-The Marine can dive underwater, use a harpoon gun, can kill enemies with a knife, and can pilot ships and boats.

-The Driver can drive vehicles and operate tanks and mounted guns, and is one of two commandos who can treat the injuries of his comrades.

-The Sapper is capable of using grenades and handling explosives, can cut through wire fences and set up traps.

-The Sniper can use a sniper rifle to take out targets, and the second commando who can treat his comrades injuries with a first aid kit.

-The Spy can wear enemy uniforms, distract soldiers when disguised as an officer, and can kill enemies with a lethal injection.

In addition to their abilities, all commandos carry a handgun that they can use as a last resort to defend themselves. The game's emphasis is towards stealth and carefully planned tactics rather than gun battles, as the commandos will not survive for long if shot at.

The game was a commercial success, with global sales above 1 million units. GameSpot Spain declared it Spain's biggest game hit of all time by 2001. The game was followed by the Commandos series that used the same system of game mechanics, beginning with the expansion pack Commandos: Beyond the Call of Duty in 1999, and later with three sequels - Commandos 2: Men of Courage in 2001, Commandos 3: Destination Berlin in 2003 and Commandos: Strike Force in 2006.

Source: Wikipedia

00:00 Prologue
01:18 Mission 1 Briefing
03:06 Mission 1 Gameplay
06:47 Mission 2 Briefing
08:23 Mission 2 Gameplay