Commitment Issues: Halo 5 and Requisition Regrets (Mark 10:17-22)
If I had a dollar for every hour of gameplay I have spent playing some version of Halo on either an Xbox, Xbox 360, or an Xbox One… well, let’s just say I would probably have enough money to make my own set of Master Chief’s iconic Mjolnir armor. Might even have enough change to make myself a Warthog to drive around too… but I digress. The venerable Halo franchise has certainly had its ups and downs, but despite all of the different titles and franchises that have come out over the years Halo still pulls me back in time and time again, and you better believe I will be there the day that Halo Infinite FINALLY releases. Until then, believe it or not, I still find myself picking up Halo 5 every few weeks or so and enjoying the multiplayer mischief of Warzone.
Warzone is certainly a departure from the Halo multiplayer experience over the years, mostly due to its inclusion of “requisitions”… the option to bring in higher level weapons or even vehicles into the match at your discretion. As you play through the game you unlock more items to “requisition” as you see fit… but there is a catch. Each item is a ONE-TIME use item, and once you choose to use it, it is GONE. As in GONE gone… forever. The more unique/rare the weapon or vehicle is, the more precious it is… and the harder it can be to decide the perfect time to bring it into a match. So how do you know the perfect time to bring in “the big guns”? Unfortunately, there are no easy answers here, and if you stick around we will tell you why.
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