EA Games and a Dynamic Difficulty Double Standard? (2 Cor. 11:24-27)
The evil empire struck again… or so we thought anyway. Electronic Arts, better known simply as EA, is no stranger to controversy and a massive amount of general negativity. After all, it is companies like EA that continue to release annual franchise games (often with minimal improvements over the previous year), fork over the cash to purchase not only gaming franchises but entire STUDIOS, and tend to monetize their games through micro-transactions that are often less than warmly received by the gaming public. And when the word got out that EA had filed a patent for a progressively adaptive difficulty system (DDA) that would make the game harder for experienced players… well, that pretty much set off every gaming community that I am aware of. Websites immediately picked up on the news, word of a class action lawsuit were made public, and the outcry began… until we all found out that this was merely a patent from 2016 that had already been issued and was simply being retained by the company. Whoops… guess we can all put our pitchforks and torches back down. Nothing to see here… right?
Join us as we take a deeper look at this progressive difficulty debacle and reflect on how this is more of the rule than the exception in not only our day-to-day lives, but those iconic saints who have blazed the trail we are following as well...
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