Commodore Amiga -=Agonman=- v.099 OCS
Commodore Amiga -=Agonman=- v.099 OCS
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Saberman&IndieRetroNews.com present: Agonman
Author: PixorraGames
Changes:
-Added AGA OCS background parallax color gradient L1, L3 and Boss 2.
-Improved jump accuracy and platform-tiles are better adjusted.
-Shortcuts to get to the exit faster (L1), but you won't see all the mapping and logos.
-Rolling stone is now easier to avoid, L1 and L3.
-Extra bullet balls added in level 1 (one is invisible, try to make it visible).
-When you die, RIP animation stays for a few seconds.
-Exit indicators on level 3.
-Reworked Boss Dragon stage.
-Easier ramps up and down in Level 3.
-Bomb blast kills you if you are in the same place. Level 2.
-Less blind jumps. Player drop speed is almost equal to vertical scroll.
-Added and changed some sounds.
-Other minor changes and fixes.
-Compiled with Redpill 0926.
Source:
https://pixorragames.itch.io/agonman/devlog/627811/new-agonman-version-v099-aga-ocs
Download:
https://pixorragames.itch.io/agonman/devlog/627811/new-agonman-version-v099-aga-ocs
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