Como funciona os Sprites nos 16-bits ?

Channel:
Subscribers:
7,310
Published on ● Video Link: https://www.youtube.com/watch?v=9yvjGcdmhZc



Game:
Duration: 1:46:53
7,664 views
669


Neste longo episódio, vamos ir fundo para te explicar como funciona os Sprites nos consoles de 16-bit / In this long episode, we're going to go deep into explaining how Sprites work on 16-bit consoles.

00:00 - Introdução / Intro
02:22 - O que é um Tile? / What is a Tile?
06:08 - Entenda a definição de Sprites / Understand the definition of Sprites
11:44 - Quantidade de Sprites / Number of Sprites
14:51 - Tamanhos de Sprites / Sprite Sizes
21:11 - Sprites por linha e Overlap / Sprites per line and Overlap
33:30 - Limite de pixel por Sprites / Pixel limit per sprites
38:16 - Tabela de Sprites / Sprite Table
47:21 - Multiplexação de Sprites / Sprites Multiplexing
48:04 - Particularidades de cada plataforma / Particularities of each platform
1:14:39 - Dias de Ferias Pyron e Rheo / Pyron and Rheo Holidays
1:43:52 - Creditos / Credits

--------------------------------------------------------------------------------------------------------------------------------
*Agradecimentos especiais a quem ajudou fazer esse episódio ser especial / Special thanks to those who helped make this episode special:

- Código e parceiro de crime / Code and partner in crime: @RheoGamer
- Sensacionais Músicas / Sensational Songs: @Diggo84
- Criador da HamooPig / Creator of HamooPig: @GameDevBoss
- Adaptation / Art conversion : @PyronsLair

--------------------------------------------------------------------------------------------------------------------------------
*Material da comunidade usada neste vídeo / Community material used in this video:

- Sprites Multiplexing Demo Creator: https://twitter.com/birt_shannon
- Bonks PCE Demo: https://twitter.com/turboxray
- Earthquake SNES Demo: @maxwelseven
- Streets of Rage - Killer Difficulty: https://www.romhacking.net/hacks/1341/
- Streets of Rage 2 - Extreme Mania Hack: https://www.romhacking.net/hacks/4821/
- Final Fight 2 Readjusted: https://www.romhacking.net/hacks/6671/

--------------------------------------------------------------------------------------------------------------------------------
*Equipamento usando para este espisódio / Equipment used for this episode:

- Mega Drive Model 1 JP VA5
- Super Famicom SHVC-CPU-01
- PC-Engine Turbo Duo R
- Mister FPGA

--------------------------------------------------------------------------------------------------------------------------------
*Equipamento para gravação / Recording equipment:

- OSSC
- Capture Card Flint4k

--------------------------------------------------------------------------------------------------------------------------------
If you like this video and work, please consider joining the channel and being a Patreon.

Se por acaso você curta este vídeo e estes trabalho, por favor considere se inscrever no canal e ser uma patreon.

----------------------------------------------------------------------------------------------------

-Twitter: https://twitter.com/gabrielpyron
-Patreon: http://www.patreon.com/pyronslair







Tags:
sprites
16-bits
16bits
mega drive
super nintendo
sega genesis
super nes
snes
pc engine
turbografx16
pce
arcade
fliperama



Other Statistics

Samurai Shodown Statistics For Pyrons Lair

At this time, Pyrons Lair has 7,664 views for Samurai Shodown spread across 1 video. The game makes up 1 hour of published video on his channel, or 5.12% of the total watchable video for Samurai Shodown on Pyrons Lair's YouTube channel.