Complete And Utter Carnage! | Goat Simulator - Foreman Plays Stuff

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Goat Simulator
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This escalated quickly...

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#Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019.

The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value.

The game received mixed reviews; some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product.

oat Simulator is an open-ended third-person perspective game in which the player controls a goat. The player is free to explore the game's world — a suburban setting — as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion.[1] A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans. The game features a scoring system similar to skateboarding games like Tony Hawk's Pro Skater, whereby doing tricks or other actions earns points, while chaining such tricks together in sequence helps build a multiplier that applies to the total score of the tricks done in the sequence. Various in-game goals, such as achieving a certain height, completing flips, or destroying certain objects, are given to the player, but the player is not required to follow these instructions.[2]

Small gold goat statues are hidden in the game's world. Mutators are progressively unlocked by obtaining the statues. Mutators are toggleable within the main menu of the game. Each adds a unique mechanic and/or appearance to the standard goat, such as changing the goat model to a demon goat, a giraffe, or an ostrich, or adding a jetpack to the goat that can be activated at any time.[1] Various easter eggs are scattered about the sandbox, such as a castle where one can become the Queen of all Goats, or where the goat character gains a move similar to Sonic the Hedgehog's spin attack.[1] The game's lead developer Armin Ibrisagic noted after release that the game's setting is a parody of the concept of Purgatory, having left references to Heaven and Hell that were later found by fans. Ibrisagic also noted the inclusion of some elements based on the 2014 Ukrainian revolution.

Goat Simulator started as a joke prototype from an internal one-month game jam held by Coffee Stain Studios in January 2014, after completing work for their game Sanctum 2.[4][5] The game was described by the lead developer Armin Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff".[6] The idea followed after originally pitching the game as a variation of QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more Tony Hawk's Pro Skater-type of gameplay the final game presents.




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