Complete Darkness MOD - Day 4 - Arx Fatalis Hacktoberfest 2021
I found a use for LLF data modification and tried different color settings on the council room.
Grab the darkened map data from this page: https://github.com/meszaros-lajos-gyorgy/arx-fatalis-complete-darkness
Note: a few levels are not parsing correctly the llf data I created, so I disabled those in the mod. Those levels have no changes in the lighting. Will try to fix those in the future.
0:00 - failing to set up intro scene
0:06 - plans for today
1:16 - a new script to bulk set vertex colors
1:57 - turning everything to black
3:15 - turning on the least possible amount of light, rgb(1, 1, 1)
4:29 - setting lights to rgb(5, 5, 5)
5:09 - setting lights to rgb(255, 255, 255)
6:09 - setting lights to random
7:42 - turning the lights off for an actual level
10:23 - going for the dragon's den
11:48 - enter stage dragon
12:26 - exit stage dragon
13:01 - fun in the completely dark castle
15:45 - download and install instructions
17:05 - outro
17:17 - a little demonstration of how creepy a completely dark Arx is
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