Complete How To Walk-Thru Creating cfggameplay.json Files For Custom Structures Using DayZ Editor
UPDATED TUTORIAL: https://youtu.be/mFPzPId38Qc
UPDATE: EDITOR NOW EXPORTS IN THE CORRECT FORMATS: https://youtu.be/NhL0rNYO4Ig
DayZ Editor: https://steamcommunity.com/sharedfiles/filedetails/?id=2250764298
BI's Object Spawner Template: https://community.bistudio.com/wiki?title=DayZ:Object_Spawner
My TPR to A Calculator: https://github.com/scalespeeder/DayZ-DayZ-YPR-To-A-Calculator-For-Mapgrouppos
Json Validator: https://jsonformatter.curiousconcept.com/#
XML Validator: https://www.xmlvalidation.com/
In this video tutorial walk-thru, I go through the complete process I use to spawn in custom buildings and structures using the new DayZ 1.15 cfggameplay.json "objectSpawnersArr" method.
I take you from the initial request, placing the objects in DayZ Editor, exporting the coordinates, creating the custom json files, editing the mapgrouppos.xml for loot spawning, testing on a Local PC Server, and then uploading to a Nitrado Console Server.
(If you watch closely you'll see at the end I do make a syntax error when pasting the custom spawn files into the cfggameplay.json, the format should have been:
"objectSpawnersArr": ["custom/neafevac.json","custom/berezinobarracks.json"]
Thanks, Rob.
Grab your own DAYZ Private Custom Server From Nitrado: https://nitra.do/scalespeeder (Partner link, helps support this channel.)
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