Connecting Maya to Unreal with Live Link | GDC 2018 | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=0wQhM8vcdJQ



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Unreal (1998)
Duration: 17:58
90,733 views
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In this session by Epic's Wes Bunn, you will learn how to speed up your animation workflow and spend more time iterating with Unreal Engine 4's new Live Link feature.

With Live Link, you can connect UE4 to Maya (or other DCC tools) enabling you to stream animation data in real-time from your external application onto a Skeletal Mesh inside UE4.

Learn more at http://www.unrealengine.com/gdc2018

[00:07] - Intro & Overview
[01:24] - Animation Workflow
[03:02] - Live Link Client
[05:14] - Enabling the Maya Live Link Plugin
[07:18] - Enabling Live Link in UE4
[09:22] - Bone Remapping
[11:21] - Animation Blueprint
[13:59] - Cinematics & Sequence Recorder
[16:05] - Conclusion & Recap







Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
Animation
Rigging
Maya
Blueprint



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