Consequences of latency (ping) on racing games (F1 2012) - Split screen comparison
A demonstration of the difference of perspectives that is create by high ping when two players race on F1 2012.
So every player should assume that other players are really more forward that they appear. This means: when looking cars behind you, "objects in mirror are closer than they appear". And when looking cars in-front of you, "they are farther forward that they appear". This is why: front cars have the responsibility for side collisions when not leaving space for cars closer than one-car-length; and cars behind have the responsibility for front-back collisions and late-braking.
Been the host don't help to prevent this ping problem. The problem is distances between each player. More ping, more severe is the problem. So take precautions.
The race shown here was play especially for the propose of this video so you may notes many strange behavior by the players.
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InterlinkKnight currently has 59,515 views spread across 2 videos for F1 2012. Less than an hour worth of F1 2012 videos were uploaded to his channel, or 1.12% of the total watchable video on InterlinkKnight's YouTube channel.