CONSIDERING THE IMPOSSIBLE! | Daggerfall Unity, MAD GENIUS - Part 6
A stranger appears in a remote island town, very soon after it is infested with terrible monsters. Coincidence?
NEW RULE: NO actively used magic item outside of the school of mysticism.
By using items with fireball, shield, toxic cloud, invisibility etc I think this would turn into something very close to a normal mage/caster playthrough and I want to keep the unique playstyle and be forced to find different sollutions!
Stupidest townnames in Daggerfall? Please comment!
Let's play Daggerfall Unity as a genius madly obsessed with knowledge and ancient artefacts. Almost no fighting or magic skills. Trying to use language skills, a brilliant intellect and maybe even vampirism to beat the game.
Max difficulty, no exploits, no unnecessary reloading, no powergaming and staying within character. Just another pure adventure.
We'll see what happens.
Enjoy and thanks for watching!
EXTRA RULES: (I came up with some of these during the series so not all of them are active from the start)
1. The only school of magic we know is Mysticism, so we can't cast spells OR use active magical items from any other school of magic. Passive magical items from any school is allowed since they require no skill.
2. No armor, doesn't suit a scholar. Unless we become a vampire... because there is just something about a vampire in chainmail that seems... correct.
Mods:
KoW - D.R.E.A.M.
Warm Ashes: Dangerous Dungeon Exteriors
Enhanced Sky
Distant Terrain
Sound Clips
Daggerfall Unity Quest Pack #1
Handpainted Models
Villager immersion Overhaul
Birds of Daggerfall
Hills and mountains
Postprocessing effects
Improved interior lights
Tedious travel
Daggerfall Unity homepage:
https://www.dfworkshop.net/
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