Constant Stress | Space Hulk: Deathwing Part 1 - Foreman Plays Stuff

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Space Hulk: Deathwing
Category:
Let's Play
Duration: 30:46
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Now this is the Space Hulk Terminator experience I was looking for, visceral, terrifying and a massive struggle. Unending stress.

I should clarify that I don't necessarily mean that this is a better Space Hulk game (or game in general) than Tactics, they are two very different games despite the nearly identical contexts and settings. But I think I might prefer this one as a lot of your success in Tactics comes down to factors outside of your control, but this? This experience is dictated entirely by your own skill, ability to navigate and being able to stay calm and control the situation whilst under duress. Of course the game will beat you into the ground if you don't handle it properly so you can never mistake the game giving you agency as leniency, you're still attempting to traverse one of the most dangerous places in an extremely hostile galaxy and the game is keen to remind you of this.

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Space Hulk: Deathwing is a first-person shooter developed by Streum On Studio with assistance from Cyanide and published by Focus Home Interactive. The game is set in the Warhammer 40,000 universe and based upon the turn-based strategy tabletop miniatures board game Space Hulk. It expands the gameplay environment, beyond the narrow maze-like corridors of the original board game and earlier video games, to include massive space ship interiors such as a cathedral. The story is co-written by Gav Thorpe, a longtime Games Workshop author and games designer.[1] The game was released on December 14, 2016, while the console versionwas released in March 28, 2018.

In Space Hulk: Deathwing's single-player campaign, the player is a Librarian of the Dark Angels 1st company of Space Marines.[2] The Dark Angels' Deathwing company is unique amongst the rest of their Chapters's companies in being composed of only Terminators. First company veterans in each Space Marine Chapter have earned the right to don the sacred Tactical Dreadnought Armor or Terminator Armor, which provides more powerful weapons and tougher protection than the standard Power Armour donned by most Marines.

Like the Space Hulk series, the main antagonists are Genestealers, an aggressive alien species (similar to the xenomorphs depicted in the Alien franchise) which have made their home aboard a massive derelict space-faring vessel called a Space Hulk, threatening the "Deathwing's" search for artifacts as they try to transform the Space Hulk into their nest. The Genestealers are a part of the overall Tyranid aliens where they serve as the shock troops, although their origins are not related to any other Tyranid broods. The Genestealers also form an infiltration force known as a Genestealer Cult that weakens a target planet, by infecting the local population and causing civil unrest, in advance of the arrival of the main Tyranid Hive Fleet invasion.

Critical reception for the PC version has been mixed, holding a score of 60 on Metacritic.[3] Reviewers have criticised the game for numerous bugs, a lack of polish and optimization, clunky menus, poor AI, and a lackluster story.

TJ Hafer, reviewing the game for IGN, said that "The glorious moments of fervent xeno-purging are too fleeting, and often left me standing in dark corridors, surrounded by my slain foes, looking for any kind of context or sense of lasting accomplishment . . . [Despite] a lot of potential for simple, squad-based fun in multiplayer, it never moves beyond being a stripped-down and poorly running prototype for the kind of game I wish it had been."[4] GameSpot's Brett Todd especially criticised the game's AI and menus, noting that "For every impressive set piece and “wow” moment in combat, there are a dozen befuddling rules or mechanics that make you scratch your head in disbelief. . . AI Space Marines are prone to shuffling in place, turning their backs on attacking enemies right in their faces, and standing in the middle of doorways when you’re trying to seal off a room full of aliens . . . [They] don’t do anything on their own, either. You have to tell your apothecary marine to patch himself up when his health is low—otherwise he just lets himself die. A radial order menu allows you to give rudimentary commands like Follow, Defend, and Heal, but it’s impossibly clunky to use during combat unless your Deathwing trooper has a deathwish."[5] Tom Mendelsohn of Ars Technica took the game to task for its dense, lore-heavy storyline, writing that "Sometimes you stomp through duct systems and cramped reactor cores, and sometimes you let rip in massive stone cathedrals erected to the decrepit god-emperor of humanity .




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