We Need More Science! Civilization 6 Part 4 - Foreman Plays Stuff

We Need More Science! Civilization 6 Part 4 - Foreman Plays Stuff

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Sid Meier's Civilization VI
Game:
Category:
Let's Play
Duration: 26:56
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2


I'm working around the clock to completely overhaul our Civilization into something respectable. Could we potentially scrape out a Scientific Victory?
Your support (and advice) would be invaluable!

Sadly the real part 4 for this series corrupted in a major way and the footage was un-usable, good news is that I don't believe it was a particularly amazing video and anything that speeds up a Civ series is probably a good thing.
But I wanted to stand out in front of this just in case anyone thought I was trying to do sneaky behind-the-scenes chicanery in order to improve my chances of winning. I'm gonna do my best to win but our Civilization will stand as whatever it turns out to be. No glitches and no re-do's.

Likes, Comments and Subscriptions are greatly appreciated but even if you don't, I hope you enjoy the video ❤

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Sid Meier's Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The latest entry into the Civilization series, it was released on Microsoft Windows and macOS in October 2016, with later ports for Linux in February 2017, iOS in December 2017, Nintendo Switch in November 2018, PlayStation 4 and Xbox One in November 2019 and Android in 2020.

Similar to previous installments, the goal for the player is to develop a civilization from an early settlement through many millennia to become a world power and achieve one of several victory conditions, such as through military domination, technological superiority, or cultural influence, over the other human and computer-controlled opponents. Players do this by exploring the world, founding new cities, building city improvements, deploying military troops to attack and defend from others, researching new technologies and cultural civics, and engaging in trade and negotiations with other world leaders.

The game featured several civilizations not featured in previous incarnations of Civilization, while many returning civilizations had new capitals or new leaders. A critical design focus was to avoid having the player follow a pre-set path of improvements towards their civilization which they had observed from earlier games. Civilization VI places more emphasis on the terrain by "unstacking" city districts from the main city tile and giving bonuses for placing districts near certain terrain types. Other new features include research on the game's technology tree based on nearby terrain, a similar technology tree for cultural improvements and a better government civics structure for those playing on a cultural victory path, and new artificial intelligence mechanics for computer-controlled opponents that include secret goals and randomized engagements to disrupt an otherwise stable game. The game's first major expansion, Civilization VI: Rise and Fall, was released in February 2018, a second expansion, Civilization VI: Gathering Storm, followed in February 2019 and a season pass, The New Frontier Pass, in May 2020.

Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control of the entire planet across several periods of development. This can be accomplished by achieving one of several victory conditions, all based on the 4X gameplay elements, "eXplore, eXpand, eXploit, and eXterminate". Players found cities, gather nearby resources to build and expand them by adding various city improvements, and build military units to explore and attack opposing forces, while managing the technology development, culture, and government civics for their civilization and their diplomatic relationships with the other opponents.[citation needed]


City improvements such as military installations are now built in separate tiles from the main city tile in Civilization VI. The game also uses an old-fashioned drawn map approach to illustrate tiles that have yet to be explored or are currently unobserved by the player.
Civilization VI builds upon the general gameplay of Civilization V, including continuing the use of the hex-based grid introduced in Civilization V. New to Civilization VI is the idea of "city unstacking": some improvements to cities must be placed in the hexes in the bounds of the city but not within the city's space itself, whereas in previous games, all improvements were considered stacked on the same map hex or square that the city was located in. The player must assign specific hexes as "districts" in the city, which have certain limitations but grant bonuses for improvements placed in that district.

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