Constructing A Mech Lab – RimWorld “Phoenix” Part 16
Welcome to part 16 of RimWorld Main Story 4. Chipmonk’s replacement body is well on its way so now might be a good time to set up a mech lab so he can get straight to work bolstering the colonies defences. It will also be great to have a dedicated crafter around as components are a pain to make.
Back with Jc and Neko, Jc took too long to reach Chipmonk and so has to find some way to honour the deal he made with Chipmonk, that means gaining access to the empire's techprints so he can somehow make Chipmonk a new body? Dealing with the empire is never easy or straight forward, Jc is going to have to navigate the chaotic backstabbing and mad inner workings of the empire to get what he needs, all the while putting on the facade the empire expects to see from one of its members.
Playlist: • RimWorld MS4 "Phoenix"
Mod List: https://docs.google.com/document/d/1PGv9on37ulLXYKbhZReSxZgSxx5JVva0437IoDlJ75A/edit?usp=sharing
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Twitter: https://twitter.com/jc2406
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Jc’s PC Spec
CPU: AMD Ryzen 5 5900X
RAM: 32 GB
GPU: NVIDIA GeForce RTX 3070
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