Contra Hard Corps (Genesis) Secret Arena Level Location
Contra Hard Corps (Genesis)(Secret Arena Challenge, Mysterious Character Challenge, battle arena, secret ending
In the Junkyard stage, right before entering the room to fight Noiman Cascade, if the player climbs up the wall, they will find the Mysterious Character, who will ask if they want to fight in the Battle Arena. If the player agrees, they will enter a crowded fighting arena where they will fight Simondo Belmont, Psycho Mother and Huge Face.
Contra: Hard Corps is a side-scrolling run-and-gun style video game released by Konami for the Sega Genesis in North America and South Korea in 1994. It was also released for the Mega Drive as Contra: The Hard Corps (魂斗羅 ザ・ハードコア Kontora Za Hādo Koa?) in Japan, and as Probotector in Europe and Australia.
It was the first game in the Contra series released for a Sega platform, and serves as the first entry in the "Hard Corps" series, itself a subseries of the Contra franchise.
Ray Poward: A blonde-haired, blue-eyed male soldier. Born and raised among the filth and pestilence of the city’s slum, Ray at one time was the leader of a bunch of rowdy, delinquent youths. Recruited by the Hard Corps for his unsurpassed combat skills and superb instincts, his cool exterior hides a burning lust for battle. Ray is a central figure in the Hard Corps.
Sheena Etranzi: A blonde-haired, blue-eyed female soldier. A fierce warrior whose abilities go far beyond those suggested by her appearance. Especially skilled in guerrilla tactics, in jungle combat she alone is said to be the equal of an entire squad.
Brad Fang: A wolf-like humanoid who wears shades, a bullet strap over his left shoulder and sports cybernetic arms with a battling gun on the left. The ultimate fighter - created using the latest in genetic engineering and cyborg technology. Always calm and collected, he is well-trusted by the members of the force. He is best at close range, hand-to-hand combat.
Browny: A small-sized combat robot. Officially known as CX-1-DA300 Combat Robot, the members of the force refer to him as “Browny” because of his warm personality. His ability to link up with numerous data systems makes him an unsurpassed intelligence tool. What he lacks in height, he makes up with the ability to hover in mid-air.
The game follows its predecessor in many aspects and also introduces several new gameplay mechanics:
Although Contra Force is technically the first game that allows the player to choose other characters, Contra: Hard Corps is the first legitimate Contra game that allows the player to select their character at the start of the game and when they use a continue.
Player characters have four main weapon slots. These generally range from a standard machine guns, homing missiles, grenade launchers, etc., with a fifth slot reserved for bombs.
Every character has their own particular weaponry, with variations of the same type of weapons for different characters or all new ways of firing.
Characters come with a sliding move which renders them temporarily invincible. In addition, certain characters have special moves particular to them (like the ability to hover).
The game is story-driven and there are multiple paths the player can take; these are generally chosen by taking a decision at the end of certain stages. Depending on the paths taken throughout the game, a different ending will be awarded.
The game is distinct in having dialogue in the form of mission briefings and exchanges between characters. This was not typically common in Contra games, which were usually only gameplay-oriented (although the Famicom version of Contra had cutscenes between levels that told the game's storyline).
Autofire returns and the weapons are represented with mini-blimps.
The game provides 5 Continues (4 in the European version).
The game does not have top-view stages but replaces them with other events or missions, like running toward the screen while being chased by a giant robot, or riding on different vehicles whether it is on land, sea, or air.
The Huge Robot boss appears on the American cover artwork for this game.
If choosing the options "Rescue the research center" and "Fight to the end", before the final boss, Colonel Bahamut will invite the player to join him. If they agree, a "bad ending" will be awarded. This ending was censored in the European version of the game, Probotector.
Several bosses seem to be inspired by the 1982 horror film The Thing by John Carpenter.
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