CopperCube Custom Point Light Shader Update v4.0 (pre-release usage video)
This video is a usage tutorial before actually releasing the shader update for my shader action. This is a major update to the shader action that makes it really easy to use custom shader pipeline easily in Coppercube. Hope you guys find this shader useful.
Do 🆂🆄🅱🆂🅲🆁🅸🅱🅴 to the channel to see more content like this.✌
🅻🅸🅽🅺🆂:-
𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝙩𝙝𝙚 𝙚𝙭𝙩𝙚𝙣𝙨𝙞𝙤𝙣 𝙝𝙚𝙧𝙚:- https://vazahat.itch.io/light-shader
𝐏𝐚𝐲𝐩𝐚𝐥:- https://paypal.me/vazahat
𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙋𝙧𝙤 :-
https://secure.bmtmicro.com/cart?CID=6183&PRODUCTID=61830027&AID=4255331
𝙋𝙪𝙧𝙘𝙝𝙖𝙨𝙚 𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙎𝙩𝙪𝙙𝙞𝙤 :-
https://secure.bmtmicro.com/cart?CID=6183&PRODUCTID=61830029&AID=4255331
𝘿𝙞𝙨𝙘𝙤𝙪𝙣𝙩 𝘾𝙤𝙙𝙚 (10% 𝙤𝙛𝙛):- GLITCHEDVELO
𝘾𝙤𝙥𝙥𝙚𝙧𝙘𝙪𝙗𝙚 𝙂𝙖𝙢𝙚 𝙀𝙣𝙜𝙞𝙣𝙚:- https://www.ambiera.com/coppercube/index.html
𝙎𝙝𝙤𝙧𝙩𝙘𝙪𝙩𝙨 𝙆𝙚𝙮 𝙄𝙣𝙨𝙩𝙖𝙡𝙡𝙚𝙧:- https://neophyte.cf/ccb_installer_extended_shortcuts.html
𝘿𝙞𝙨𝙘𝙤𝙧𝙙 𝙎𝙚𝙧𝙫𝙚𝙧:- https://discord.gg/RKcq89S7uA
𝙉𝙚𝙤𝙥𝙝𝙮𝙩𝙚.𝘾𝙁 𝙒𝙚𝙗𝙨𝙞𝙩𝙚:- https://neophyte.cf
intro and shaders properties info (00:00)
First test (07:40)
Adding multiple object (09:22)
Global shader properties (11:40)
Adding Normal Maps (12:24)
Trans_add :- skip this as it works just fine (20:00)
Adding multiple lights (24:00)
Global _diffuse (25:24)
Global Flashlight(29:22)
Exclude object from shader (35:13)
Adding Animated objects (39:26)
Vertex colored object import (41:30)
Drawbacks (44:34)
Optimizations (48:36)
Adjust light properties (55:10)
Outro(56:08)
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