Counter Spooky with Paralysis Antidote Recipe Location in Fantasy Life i #nintendoswitch

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https://discord.gg/yokaiwatch Counter Spooky Paralysis beam attack by crafting Paralysis Antidote! You need a recipe this time and you get it by purchasing it at a shop. You can heal Paralysis instantly with it and even pause the game to use it from the menu in single player mode.

Fantasy Life i is here after 7+ Years of begging for it! We streamed the first Fantasy Life 2 beta on Android, and now we're here, playing Fantasy Life i on Steam PC in 4k 120fps. LEVEL5 has come such a far way, and it only took multiple failures to convince them to make a game like this! Hooray! We're attempting a run that only uses the Brand New Life for combat for as long as possible... let's see how far our skills can get us!

Fantasy Life i is now in its final stage of development! All game data has been completed, and we are currently making the final balance adjustments. Compared to the version shown at Tokyo Game Show 2024, it has become even more fun. After release, I'd love to jump into online play and enjoy it together with everyone!
I believe that once you try the full version, you'll find yourself thinking like: "Oh? This is even more fun than I expected!" → "Wait, this is seriously amazing!" → "Wow?! So many things to explore!"
In terms of content volume, this is the largest Fantasy Life game yet in every aspect. I apologize for the delay in the release, but this extra time has allowed us to bring full multi-platform support, Cross-Save (so you can carry your save data across different consoles), and Cross-Play (letting players on different platforms enjoy online multiplayer together). We've also made major UI improvements, ensuring a more polished and seamless experience. Now, we're finally bringing this game to completion in the best possible form. Please look forward to it!

Behind this Project...
In mid-2024, Fantasy Life faced an unexpected challenge. At that time, producer Keiji Inafune left the company, and we had to reassess and restructure the project.
Meanwhile, internal test players had given the game harsh evaluations, making it clear that major revisions were necessary. In response, I decided to take on the role of producer, shifting the core development team from Osaka to our headquarters.
While the Osaka team had been dedicated from the start, the project evolved into a collective effort across our whole company—with developers from Fukuoka, Tokyo and beyond, we were able to significantly strengthen our development capabilities.
This restructuring allowed us to expand the team and create an environment where we could focus on fine-tuning the game's quality right up until the very end.

From that point onward, we undertook a complete overhaul of the game: adding open-world exploration and parkour-style actions, restructuring the system's progression flow, improving the core mechanics, and refining the scenario to be even more emotionally impactful.
Thanks to the solid foundation of the game's core mechanics, these additions didn't just fit in—they enhanced what was already great about the game, making the experience significantly more enjoyable. The improvements received high praise from our internal testers too, marking a major milestone: Fantasy Life i was finally nearing completion after its long development journey.
For us, watching Tokyo, Osaka, Fukuoka (and Hokkaido, too!) come together as one to push the game's quality to a higher level was a powerful reminder of the true joy in creating a large-scale game.
The day that we can deliver the ultimate Fantasy Life experience to all of you is almost here! Get ready for it!




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