Full Game Playthrough for Mario Kart World Launch! — Nintendo Switch 2 Livestream

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Let's Play Mario Kart World LIVE Part 1 featuring open-world multiplayer exploration to complete P-Switch challenges, unlock new characters, and find new costumes! I've played nearly every Mario Kart for my whole life, I'm obsessed with the series and can't wait to play again with all of you! Let's celebrate the launch of Nintendo Switch 2 together!

Kosuke Yabuki (referred to as Yabuki from this point on): Hello, I'm Kosuke Yabuki, the producer for Mario Kart World. I've been involved in the Mario Kart series since Mario Kart Wii. I was the director for Mario Kart 7 and Mario Kart 8, and have been working as a producer on the series since Mario Kart 8 Deluxe. I also worked on ARMS™ (1) as a producer.

(1) Nintendo Switch game released in June 2017. A fighting game where players intuitively throw punches using extendable arms, controlled by holding a Joy-Con™ controller in each hand.

Kenta Sato (referred to as Sato from this point on): Hi, I'm Kenta Sato, the programming director.

For this game, I mainly provided direction on technical matters. I've been involved as a programmer for the Mario Kart series since Mario Kart 8. Besides that, I also worked as a director for ARMS and was in charge of programming the Wii Sports™ series (2). I often work on games that are designed to be fun to play together with everyone.

(2) A game series on Wii where you use the Wii Remote™ to intuitively play a variety of different sports. Includes the games Wii Sports, which came bundled with the console, and Wii Sports Resort, released in North America in November 2006 and July 2009 respectively.

Masaaki Ishikawa (referred to as Ishikawa from this point on): Hello, I'm Masaaki Ishikawa, the art director. I was in charge of crafting the game's visual direction. I also worked on Mario Kart DS and Mario Kart 7 as a character designer. I was the art director for Mario Kart 8 and ARMS.

Shintaro Jikumaru (referred to as Jikumaru from this point on): Hi, I'm Shintaro Jikumaru. Leading the planning team, I was responsible for the general gameplay design. I've been developing together with everyone here since Mario Kart 8 and ARMS.

Atsuko Asahi (referred to as Asahi from this point on): Hi, I'm Atsuko Asahi. For this game, I was the music lead in charge of arranging tracks and working on various things related to the background music. I've been involved in the Mario Kart series since Mario Kart 8. Besides that, I also composed music for games such as Super Mario Maker™ 2 (3) and worked on ARMS as the sound director.

(3) Nintendo Switch game released in June 2019. In this 2D platformer, players can create their own courses by combining different parts.

Thank you very much. To begin with, could you tell us a little about this new game, Mario Kart World, Yabuki-san?

Yabuki: Of course. Mario Kart World is the first new game in the series released on a home console since Mario Kart 8 Deluxe, which launched around eight years ago. The game is set in a large, seamlessly interconnected world. In addition to races as in previous games, where you complete three laps of a course, you can also race on the roads that connect different courses or even take part in Knockout Tour races that span the game's world. In this world, you'll also be able to experience changes to the environment. This includes the time shifting between day and night and weather changes, such as rain or snow. On top of races, there's also a mode called Free Roam, where you can drive around the seamlessly interconnected world however you like.




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