Counter Strike Source Zombie Escape Map ze_dangerous_waters_v1a (GFL)
Welcome to Counter Strike Source Zombie Escape
Map ze_dangerous_waters_v1a (GFL)
GFL 149.56.146.128:27015
Skin
HD Graphic Mod
https://gamebanana.com/skins/123137
Original Weapon
https://gamebanana.com/skins/128869
M4
https://gamebanana.com/skins/download/152902
M249
https://gamebanana.com/skins/download/122552
played on the laptop.
Spec laptop
1 Acer
2 Video card, nvidia geforce 820 m
3 Windows 10 Home
4 Ram 4.00 GB
5 System type 64 Bit
(Processor Intel R Core i5-5200 CPU 2.20GHz 2.20GHZ)
Video-Advance Option
Model detail* High
Texture detail* High
Shader detail* High
Water detail* Simple reflections
Shadow detail* High
Color Correction* Enable
Antialiasing mode* None
Filter mode* Biliner
Wait for vertical sync* Disable
Motion Bur* Disable
Multicore Redering* Disable
*High Dynamic Range* Full if available
ze_dangerous
ze_dangerous_waters
ze_dangerous_waters_v1a
Final Version 1 - Added a helicopter that has user inputs to maintain flying, Added a course area , Added a crane to help humans , Changed light environment to a more suited one , Compiled with HDR this time , Added second song towards the end , Fixed a lot of known issues/bugs P.s Sorry for the big file size :[
Version 1a - Added teleports so there is no delaying rounds, changed some speeds also so hopefully not everyone goes on the helicopter...
Version 1b - Changed some times on zombie blockers in favour of humans, no zombie teleports for the last two points just blockers, changed the jump course to a teleport instead of death.
Version 1c - Changed most timers to the side of the humans, fixed some small lighting bugs, optimised map a fair bit, changed the course a little bit for zombies - make it harder, made the helicopter more faster.
Version 1d - Helicopter flies to the end of the map, small touch ups/detailing, changed some hold out timers, changed the end a bit to help humans survive, cubemaps function properly now, changed the main boat so people will use it now (hatch can only open from inside the boat) and added a radar.
Version 1e - Small update, lowered the damage done to the humans in the water, changed the 2 bridges at the beginning to break on touch of boat rather than enable physics due to some servers lowering their overall fps, change some tiny visuals and made helicopter a bit faster at the end so that people will actually use it. Also left some small marks for my secret buttons [:P] and changed when the music starts to try and sync it with the destruction of the walls.
Version 1f - This whole update is credited to Neuro Toxin http://gamebanana.com/members/1333337 Fixed the glitch where people could jump onto the invisible barrier above the helicopter, huge amount of optimisation (many hours spent working on it) , fixed helicopter route so that the obstacles that make the helicopter crash actually works [ON WINDOWS SERVERS], fixed trigger issues for linux servers.
Version 1g_05 - This update is also completely credited to Neuro Toxin. The Helicopter route's obstacles that make the helicopter crash is now fixed of linux servers, much more time consuming optimisation added.
Version 1h_01 - Fixed exploit where a zombie could hide at the wall where the boat crashes and not get teleported, added displacements throughout the maps landscape, edited the jumping area, stopped rare case where a crate would fall on the teleport for zombies which would kill them repeatedly, made the raft faster, made the flying fox faster, made it a little easier for humans on the final wall with the helicopter, small edits to visuals, took out the crates floating in the water to get to the raft made another small island instead, made humans get pushed in areas they shouldn't be allowed - you'll see, made the bunker at the end more difficult.
V1h_02 - Updated all wood textures, updated radar/mini-map, fixed bug where a lift was user controllable, fixed various visual bugs, added another song towards the end "Requiem for a dream", decreased health of obstacles for the helicopter, changed the ending, created a helipad for the helicopter to land on at the end, made a plank spawn at the obstacle course for zombies, made the water at the end of the map push players faster, added another lift towards the end, changed hold out times for the very start and the end.
V1h_03 - Small bug fixes and visual tweaks, fixed overpowered area at the boats, shouldn't be too hard for humans now
v1h_03_b - Small update to fix broken floors and walls.
COMPLETE FINAL OF DANGEROUS_WATERS CHECK MOST RECENT UPDATE FOR DETAILS
Link Map https://gamebanana.com/maps/174033 (Thank you)
Sound Map Music Credits
(AUDIO MACHINE - LACHRIMAE)
(TWO STEPS FROM HELL - PROTECTORS OF EARTH)
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