CPU Encoding - Data Analysis
I don't assume, I know the impact of using the CPU to record a game as you play does not have to be that significant, and here's some data to show it @Hardwareunboxed Sorry my bar graphs aren't blue, nor are any of my other graphs or statistics.
Not spending too much time on this though, with only two games (Serious Sam Fusion 2017 and Dying Light 2), but have an hour's worth of data (2 games, 3 locations each, 5 minutes of data, with and without recording). I don't keep many games installed long term for testing. The video recordings are here:
Serious Sam Fusion 2017: https://youtu.be/XMbZNQYSV8c
Dying Light 2: https://youtu.be/XWMuqPtpklM
CPU is a Threadripper 1950X clocked at 3.8 GHz and GPU is a stock Sapphire Pulse RX 580.
Summary of this video, the impact can be seen in the data but only felt in Dying Light 2, but even then, it is tolerable. A larger sample of games would be good, as the game is a significant variable, but this is what I could pull together in a day.
Background: Rough estimate, but I have at least 1500 hours of using this CPU to game and record that game over the past five to six years.