Crash Bandicoot N SaneTrilogy Part 3 Boss Fight Game Play & Walkthrough Full Game 2K

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Crash Bandicoot N. Sane Trilogy
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Crash Bandicoot N. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series; Crash Bandicoot, Cortex Strikes Back and Warped. Each game features Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex from taking over the world. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives and protective Aku Aku masks. The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash's sister, Coco. It also features remastered audio and cutscenes, including new recordings of the games' dialogue given by the franchise's more recent voice actors.
Prior to the announcement of the N. Sane Trilogy, the Crash Bandicoot franchise had been on hiatus for approximately six years, the last entry being released in 2010. In a Kotaku interview with then-Activision CEO Eric Hirshberg regarding the future of the Crash series, he said, "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could."[3] Andy Gavin, cofounder of Naughty Dog and co-creator of Crash Bandicoot, has said that he would love to see an HD version of the marsupial's first four games, or even a full blown reboot. Fellow co-creator Jason Rubin, said he was hopeful that Activision would "Bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".[5] In June 2013, Andy Gavin suggested ways to revitalize the series. "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy – but it wasn't dumb.

In July 2014, Sony Computer Entertainment CEO Andrew House revealed that they had thought about reviving the Crash Bandicoot series, saying "It's never off the table. At E3 2016 during Sony's press conference, Crash Bandicoot finally made his official return when it was announced, in a timed partnership with Activision, that the first three games from the original PlayStation would be remade from the ground up. Crash would also be a playable character in Activision's then-upcoming toys-to-life game Skylanders: Imaginators, released on October 16, 2016. It was announced at Gamescom 2016 that Dr. Neo Cortex would also be playable in Imaginators, and that a Crash-themed level was created for the game, "Thumpin' Wumpa Islands".[8] The remakes of the original trilogy were developed by Vicarious Visions under the title Crash Bandicoot N. Sane Trilogy and were released for PlayStation 4 on June 30, 2017. Vicarious Visions has also expressed interest in making a new Crash Bandicoot game following the N. Sane Trilogy's release.

Vicarious Visions coined the term "Remaster Plus" to describe the collection, as they did not fully remake the original games, but rather used Naughty Dog's original level geometry to rebuild the gameplay from scratch. As the levels were coming together, they also added their own art, animation, and audio. Almost none of the source codes for the original games were available to the developers, as the game engines were specially written for the original PlayStation and Vicarious Visions could not find a way to use it on more powerful systems.Sony and Naughty Dog were able to provide various polygon meshes from the original, although many important elements from these were missing and the team found that "they were compressed in some wacky format that we had to decode". Vicarious Visions looked at various internet communities to make sure they had essences of the games captured. The team also had some fans test the game and give notes about it compared to the originals.[12] In April 2017, there was a contest for fans to submit ideas for idle animations for the character, with the winners announced the following month.

Two additional levels were added as post-launch downloadable content: Stormy Ascent, a level originally designed for the first game but was cut due to its difficulty, and Future Tense, a completely new level created by Vicarious Visions for the third game.







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