Crash Bandicoot: The Wrath of Cortex - Playstation 4 9.00 Emulation

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6,650
Published on ● Video Link: https://www.youtube.com/watch?v=utsY2dABaF8



Category:
Let's Play
Duration: 37:03
165 views
2


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Not RetroArch Emulation
proof of concept unofficial
720P 6,000 Constant Bit rate 128 kbps Audio
Game is running at 1280x896
That's 640x448 2X Native
Internal Capture Final Output 720P
Base Playstation 4
Not PS2-FPKG made with orbis pub gen
built with core files only Jak 1.02 Emulator

Embedded Modifications

Vertical Field of View
Zoom Fix
Widescreen Hack Render Fix
Playstation 3 Fixes Inserted

config-emu-ps4
--path-vmc="/tmp/vmc"
--config-local-lua=""
--ps2-title-id=SLUS-20238
--max-disc-num=1
--gs-uprender=2x2
--gs-upscale=edgesmooth
--host-audio=1
--verbose-cdvd-reads=0
--host-display-mode=full
--path-patches="/app0/patches"
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1

SLUS-20238_cli
--lopnor-config=1
--gs-kernel-cl-up="up2x2simple"
--vu1-const-prop=0
--vu1-di-bits=0

SLUS-20238_config
apiRequest(0.1)
local emuObj = getEmuObject()
local eeObj = getEEObject()
local WS = function()


eeObj.WriteMem32(0x201127a0,0x3c013f2a)
eeObj.WriteMem32(0x2011287c,0x3c013f2a)
eeObj.WriteMem32(0x201138b8,0x3c013f11)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(WS)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )

https://pastebin.com/raw/psKeEhqQ

Channel Support Page
cause i've been doing this for free since May 2018 after policy changes for MGN's
https://ko-fi.com/revampedtelephone
includes access to a server where i host archives and exclusive files such as unfiltered versions of my audio rips and ce scripts







Tags:
Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex Playstation 4



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Crash Bandicoot: The Wrath of Cortex Statistics For revampedtelephone

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