Dragon Ball Z: Budokai Tenkaichi 3 Playstation 4 Emulation 2
support this channel on ko-fi i don't make any money on this platform https://ko-fi.com/revampedtelephone
Not RetroArch Emulation
proof of concept unofficial
720P 6,000 Constant Bit rate 128 kbps Audio
Game is running at 1024x896
That's 512x448 2X Native
Internal Capture Final Output 720P
Base Playstation 4
Not PS2-FPKG made with orbis pub gen
built with core files only Jak 1.02 Emulator
Embedded Modifications
Widescreen Hack
Team BT4 Mod
config-emu-ps4
--path-vmc="/tmp/vmc"
--config-local-lua=""
--path-patches="/app0/patches"
--ps2-title-id=SLUS-21978
--max-disc-num=1
--gs-uprender=2x2
--host-audio=1
--verbose-cdvd-reads=0
--gs-upscale=EdgeSmooth
--gs-uprender=2x2
--host-display-mode=full
--host-gamepads=1
SLUS-21978_cli
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
SLUS-21978_config
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
end
emuObj.AddVsyncHook(patcher)local emuObj = getEmuObject()
emuObj.SetFormattedCard("custom.card")
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
maybe include
--ee-cycle-scalar=1.50
--iop-cycle-scalar=2.10
for better performance
rebuilt the clear data from a new save as the base because it wouldn't load
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